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MapLibreParticleLab/shaders/custom.symbol_icon.fragment.glsl
Alex Cristici a650df219d Clean legacy code (#3469)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-15 22:53:09 +03:00

8 lines
105 B
GLSL

uniform sampler2D u_texture;
in vec2 v_tex;
void main() {
fragColor = texture(u_texture, v_tex);
}