Files
MapLibreParticleLab/shaders/clipping_mask.fragment.glsl
mwilsnd 4828cc7a8b Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
2023-04-13 23:24:45 +02:00

4 lines
43 B
GLSL

void main() {
fragColor = vec4(1.0);
}