Files
MapLibreParticleLab/BUILD.bazel
mwilsnd 8779aab3bc Bazel Updates, Code generation (#1285)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00

228 lines
6.1 KiB
Python

load("//bazel:flags.bzl", "CPP_FLAGS", "MAPLIBRE_FLAGS")
load("@bazel_skylib//rules:common_settings.bzl", "string_flag")
load("//bazel:core.bzl",
"MLN_PUBLIC_GENERATED_STYLE_HEADERS",
"MLN_PRIVATE_GENERATED_STYLE_HEADERS",
"MLN_GENERATED_STYLE_SOURCE",
"MLN_GENERATED_SHADER_HEADERS",
"MLN_CORE_SOURCE",
"MLN_CORE_HEADERS",
"MLN_OPENGL_SOURCE",
"MLN_OPENGL_HEADERS",
"MLN_DRAWABLES_SOURCE",
"MLN_DRAWABLES_HEADERS",
)
load("//bazel:macros.bzl", "appendList")
# Generate code required by the core
# All generated code is placed in the prefix location __generated__
# by our generator scripts and genrules
PREFIXED = {
"MLN_PUBLIC_GENERATED_STYLE_HEADERS": appendList(MLN_PUBLIC_GENERATED_STYLE_HEADERS, "__generated__/"),
"MLN_PRIVATE_GENERATED_STYLE_HEADERS": appendList(MLN_PRIVATE_GENERATED_STYLE_HEADERS, "__generated__/"),
"MLN_GENERATED_STYLE_SOURCE": appendList(MLN_GENERATED_STYLE_SOURCE, "__generated__/"),
"MLN_GENERATED_SHADER_HEADERS": appendList(MLN_GENERATED_SHADER_HEADERS, "__generated__/"),
}
filegroup(
name = "style_data",
srcs = glob(["**/*.ejs"], allow_empty = False)
)
genrule(
name = "generated_style_code",
cmd = "node $(execpath scripts/generate-style-code.js) --root $(RULEDIR)",
tools = ["scripts/generate-style-code.js"],
srcs = ["style_data"],
outs = PREFIXED["MLN_PUBLIC_GENERATED_STYLE_HEADERS"]
+ PREFIXED["MLN_PRIVATE_GENERATED_STYLE_HEADERS"]
+ PREFIXED["MLN_GENERATED_STYLE_SOURCE"],
)
filegroup(
name = "shader_data",
srcs = ["shaders/manifest.json"] + glob(["shaders/*.glsl"], allow_empty = False)
)
genrule(
name = "generated_shaders",
cmd = "node $(execpath shaders/generate_shader_code.js) --root $(RULEDIR)",
tools = ["shaders/generate_shader_code.js"],
srcs = ["shader_data"],
outs = PREFIXED["MLN_GENERATED_SHADER_HEADERS"],
)
# This header only target strips the __generated__ prefix for the compiler
# search paths, making the location of generated code transparent to the build
cc_library(
name = "mbgl-core-generated-public-artifacts",
srcs = [],
hdrs = PREFIXED["MLN_PUBLIC_GENERATED_STYLE_HEADERS"]
+ PREFIXED["MLN_GENERATED_SHADER_HEADERS"],
strip_include_prefix = "__generated__/include",
visibility = ["//visibility:public"],
deps = [
":generated_style_code",
":generated_shaders",
],
)
# ditto, but for private headers (under the src/ path)
cc_library(
name = "mbgl-core-generated-private-artifacts",
srcs = [],
hdrs = PREFIXED["MLN_PRIVATE_GENERATED_STYLE_HEADERS"],
strip_include_prefix = "__generated__/src",
visibility = ["//visibility:private"],
deps = [
":generated_style_code",
],
)
# Generated source is inserted directly into the core target, no need to remove
# the prefix from the path.
cc_library(
name = "mbgl-core",
srcs = MLN_CORE_SOURCE
+ PREFIXED["MLN_GENERATED_STYLE_SOURCE"]
+ MLN_OPENGL_SOURCE
+ select({
":drawable_renderer": MLN_DRAWABLES_SOURCE,
":split_renderer": MLN_DRAWABLES_SOURCE,
"//conditions:default": []
}),
hdrs = MLN_CORE_HEADERS
+ MLN_OPENGL_HEADERS
+ select({
":drawable_renderer": MLN_DRAWABLES_HEADERS,
":split_renderer": MLN_DRAWABLES_HEADERS,
"//conditions:default": []
}),
copts = CPP_FLAGS + MAPLIBRE_FLAGS,
defines = select({
":legacy_renderer": [
"MLN_LEGACY_RENDERER=1",
"MLN_DRAWABLE_RENDERER=0"
],
":drawable_renderer": [
"MLN_LEGACY_RENDERER=0",
"MLN_DRAWABLE_RENDERER=1"
],
":split_renderer": [
"MLN_LEGACY_RENDERER=1",
"MLN_DRAWABLE_RENDERER=1",
"MLN_RENDERER_SPLIT_VIEW=1"
],
}) + select({
"//:ios": ["GLES_SILENCE_DEPRECATION=1"],
"//conditions:default": []
}),
includes = [
"include",
"src",
],
local_defines = [
r"MLN_VERSION_REV=\"standalone\"",
],
visibility = ["//visibility:public"],
deps = [
":mbgl-core-generated-public-artifacts",
":mbgl-core-generated-private-artifacts",
"//vendor:boost",
"//vendor:csscolorparser",
"//vendor:earcut.hpp",
"//vendor:eternal",
"//vendor:mapbox-base",
"//vendor:parsedate",
"//vendor:polylabel",
"//vendor:protozero",
"//vendor:unique_resource",
"//vendor:vector-tile",
"//vendor:wagyu",
] + select({
"//:ios": [
"//vendor:icu",
],
"//conditions:default": [],
}),
)
genrule(
name = "git_hash",
outs = ["hash"],
cmd = """
git rev-parse HEAD > $@
""",
local = True,
visibility = ["//visibility:public"],
)
# The next three rules are a bit of a hack
# they are needed until rules_apple has platforms support
# https://github.com/bazelbuild/rules_apple/issues/1658
# Allows passing a command line flag to set the Platform
# bazel build [target] --//:maplibre_platform=ios
string_flag(
name = "maplibre_platform",
build_setting_default = "ios",
)
config_setting(
name = "linux",
flag_values = {
":maplibre_platform": "linux",
},
)
config_setting(
name = "ios",
flag_values = {
":maplibre_platform": "ios",
},
)
config_setting(
name = "windows",
flag_values = {
":maplibre_platform": "windows",
},
)
# Selects the rendering implementation to utilize in the core
string_flag(
name = "renderer",
build_setting_default = "legacy",
values=["legacy", "drawable", "split"]
)
config_setting(
name = "legacy_renderer",
flag_values = {
":renderer": "legacy"
}
)
config_setting(
name = "drawable_renderer",
flag_values = {
":renderer": "drawable"
}
)
config_setting(
name = "split_renderer",
flag_values = {
":renderer": "split"
}
)
exports_files(
[
"LICENSE.md",
"scripts/style-spec-reference/v8.json",
],
visibility = ["//visibility:public"],
)