34 lines
790 B
C++
34 lines
790 B
C++
#pragma once
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#include <mbgl/renderer/layer_group.hpp>
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#include <mbgl/vulkan/uniform_buffer.hpp>
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namespace mbgl {
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class PaintParameters;
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namespace vulkan {
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class Context;
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/**
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A layer group for non-tile-based drawables
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*/
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class LayerGroup : public mbgl::LayerGroup {
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public:
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LayerGroup(int32_t layerIndex, std::size_t initialCapacity, std::string name);
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~LayerGroup() override {}
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void upload(gfx::UploadPass&) override;
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void render(RenderOrchestrator&, PaintParameters&) override;
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const gfx::UniformBufferArray& getUniformBuffers() const override { return uniformBuffers; };
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gfx::UniformBufferArray& mutableUniformBuffers() override { return uniformBuffers; };
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protected:
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UniformBufferArray uniformBuffers;
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};
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} // namespace vulkan
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} // namespace mbgl
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