Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
24 lines
508 B
C++
24 lines
508 B
C++
#pragma once
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#include <mbgl/gfx/offscreen_texture.hpp>
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#include <mbgl/gfx/types.hpp>
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namespace mbgl {
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namespace mtl {
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class Context;
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class Texture2D;
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class OffscreenTexture final : public gfx::OffscreenTexture {
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public:
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OffscreenTexture(Context&, Size size, gfx::TextureChannelDataType type, bool depth, bool stencil);
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bool isRenderable() override;
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PremultipliedImage readStillImage() override;
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const gfx::Texture2DPtr& getTexture() override;
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};
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} // namespace mtl
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} // namespace mbgl
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