Files
MapLibreParticleLab/include/mbgl/mtl/drawable.hpp
Alex Cristici 14a81ec831 Handle allocation failure [Core feature] (#4178)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-04-22 13:03:58 +02:00

87 lines
2.2 KiB
C++

#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/mtl/upload_pass.hpp>
#include <mbgl/shaders/segment.hpp>
#include <memory>
namespace mbgl {
template <class AttributeList>
class Segment;
class PaintParameters;
namespace gfx {
class IndexBuffer;
class UploadPass;
class VertexBufferResource;
using UniqueVertexBufferResource = std::unique_ptr<VertexBufferResource>;
} // namespace gfx
namespace mtl {
class RenderPass;
class Texture2D;
class VertexArray;
class Drawable : public gfx::Drawable {
public:
Drawable(std::string name);
~Drawable() override;
void draw(PaintParameters&) const override;
struct DrawSegment;
void setIndexData(gfx::IndexVectorBasePtr, std::vector<UniqueDrawSegment> segments) override;
void setVertices(std::vector<uint8_t>&&, std::size_t, gfx::AttributeDataType) override;
const gfx::UniformBufferArray& getUniformBuffers() const override;
gfx::UniformBufferArray& mutableUniformBuffers() override;
void setVertexAttrId(const size_t);
void upload(gfx::UploadPass&);
void setColorMode(const gfx::ColorMode&) override;
void setShader(gfx::ShaderProgramBasePtr) override;
void setEnableStencil(bool) override;
void setEnableDepth(bool) override;
void setSubLayerIndex(int32_t) override;
void setDepthType(gfx::DepthMaskType) override;
void updateVertexAttributes(gfx::VertexAttributeArrayPtr,
std::size_t vertexCount,
gfx::DrawMode,
gfx::IndexVectorBasePtr,
const SegmentBase* segments,
std::size_t segmentCount) override;
protected:
// For testing only.
Drawable(std::unique_ptr<Impl>);
void bindAttributes(RenderPass&) const;
void unbindAttributes(RenderPass&) const noexcept {}
void bindInstanceAttributes(RenderPass&) const;
void bindTextures(RenderPass&) const;
void unbindTextures(RenderPass&) const noexcept;
void uploadTextures(UploadPass&) const;
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace mtl
} // namespace mbgl