Files
MapLibreParticleLab/platform/android/src/map_renderer.hpp
2019-10-09 23:46:11 +03:00

131 lines
3.4 KiB
C++

#pragma once
#include <mbgl/actor/actor_ref.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/optional.hpp>
#include <memory>
#include <mutex>
#include <utility>
#include <jni/jni.hpp>
namespace mbgl {
template <class>
class ActorRef;
class Mailbox;
class Renderer;
class RendererBackend;
class RendererObserver;
class ThreadPool;
class UpdateParameters;
namespace android {
class AndroidRendererBackend;
/**
* The MapRenderer is a peer class that encapsulates the actions
* performed on the GL Thread.
*
* The public methods are safe to call from the main thread, others are not.
*/
class MapRenderer : public Scheduler {
public:
static constexpr auto Name() { return "com/mapbox/mapboxsdk/maps/renderer/MapRenderer"; };
static void registerNative(jni::JNIEnv&);
static MapRenderer& getNativePeer(JNIEnv&, const jni::Object<MapRenderer>&);
MapRenderer(jni::JNIEnv& _env,
const jni::Object<MapRenderer>&,
jni::jfloat pixelRatio,
const jni::String& localIdeographFontFamily);
~MapRenderer() override;
// Resets the renderer to clean up on the calling thread
void reset();
// Takes the RendererObserver by shared_ptr so we
// don't have to make the header public. Use
// this instead of Renderer#setObserver directly
void setObserver(std::shared_ptr<RendererObserver>);
// Sets the new update parameters to use on subsequent
// renders. Be sure to trigger a render with
// requestRender().
void update(std::shared_ptr<UpdateParameters>);
// Gives a handle to the Renderer to enable actions on
// any thread.
ActorRef<Renderer> actor() const;
// From Scheduler. Schedules by using callbacks to the
// JVM to process the mailbox on the right thread.
void schedule(std::function<void()> scheduled) override;
mapbox::base::WeakPtr<Scheduler> makeWeakPtr() override { return weakFactory.makeWeakPtr(); }
void requestRender();
// Snapshot - requires a RunLoop on the calling thread
using SnapshotCallback = std::function<void (PremultipliedImage)>;
void requestSnapshot(SnapshotCallback);
protected:
// Called from the GL Thread //
void scheduleSnapshot(std::unique_ptr<SnapshotCallback>);
private:
// Called from the GL Thread //
// Resets the renderer
void resetRenderer();
// Renders a frame.
void render(JNIEnv&);
void onSurfaceCreated(JNIEnv&);
void onSurfaceChanged(JNIEnv&, jint width, jint height);
void onSurfaceDestroyed(JNIEnv&);
private:
// Called on either Main or GL thread //
void onRendererReset(JNIEnv&);
private:
jni::WeakReference<jni::Object<MapRenderer>, jni::EnvAttachingDeleter> javaPeer;
float pixelRatio;
optional<std::string> localIdeographFontFamily;
std::shared_ptr<ThreadPool> threadPool;
std::shared_ptr<Mailbox> mailbox;
std::mutex initialisationMutex;
std::shared_ptr<RendererObserver> rendererObserver;
std::unique_ptr<AndroidRendererBackend> backend;
std::unique_ptr<Renderer> renderer;
std::unique_ptr<ActorRef<Renderer>> rendererRef;
std::shared_ptr<UpdateParameters> updateParameters;
std::mutex updateMutex;
bool framebufferSizeChanged = false;
std::atomic<bool> destroyed {false};
std::unique_ptr<SnapshotCallback> snapshotCallback;
mapbox::base::WeakPtrFactory<Scheduler> weakFactory{this};
};
} // namespace android
} // namespace mbgl