Files
MapLibreParticleLab/platform/default/mbgl/gl
Chris Loer b4c781aef7 [core, macos, ios] Unit tests for LocalGlyphRasterizer
Core test uses stubbed "glyph.pbf" without Chinese glyphs
Darwin test relies on locally available "PingFang" font.
Android test relies on locally available "Droid" font. 'expected.png' is NOT correct b/c I haven't figured out how to run unit tests on Android yet.
2017-12-11 10:43:00 -08:00
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