Files
MapLibreParticleLab/src/map/tile_data.cpp
Konstantin Käfer 0bfd7b0f43 Calculate clip IDs with a huffman prefix tree
This changes the clip IDs from sequential to a huffman prefix tree, meaning that
parent tiles share the same prefix with child tiles (but are shorter). This allows
us to use the same checkerboard pattern to draw all tiles.

TODO:
- make sure we're not overflowing the 8 bit limit of the stencil buffer
- draw all checkerboard fields at the same time, with one draw call
- fix raster drawing (fading, clipping)

refs #132
2014-05-09 18:10:28 +02:00

66 lines
2.0 KiB
C++

#include <llmr/map/tile_data.hpp>
#include <llmr/map/map.hpp>
#include <llmr/util/string.hpp>
using namespace llmr;
TileData::TileData(Tile::ID id, Map &map, const std::string url)
: id(id),
state(State::initial),
map(map),
url(url),
debugBucket(debugFontBuffer) {
// Initialize tile debug coordinates
const std::string str = util::sprintf<32>("%d/%d/%d", id.z, id.x, id.y);
debugFontBuffer.addText(str.c_str(), 50, 200, 5);
}
TileData::~TileData() {
cancel();
}
const std::string TileData::toString() const {
return util::sprintf<32>("[tile %d/%d/%d]", id.z, id.x, id.y);
}
void TileData::request() {
state = State::loading;
// Note: Somehow this feels slower than the change to request_http()
std::weak_ptr<TileData> weak_tile = shared_from_this();
req = platform::request_http(url, [weak_tile](platform::Response *res) {
std::shared_ptr<TileData> tile = weak_tile.lock();
if (!tile || tile->state == State::obsolete) {
// noop. Tile is obsolete and we're now just waiting for the refcount
// to drop to zero for destruction.
} else if (res->code == 200) {
tile->state = State::loaded;
tile->data.swap(res->body);
// Schedule tile parsing in another thread
tile->reparse();
} else {
fprintf(stderr, "[%s] tile loading failed: %d, %s\n", tile->url.c_str(), res->code, res->error_message.c_str());
}
}, map.getLoop());
}
void TileData::cancel() {
if (state != State::obsolete) {
state = State::obsolete;
platform::cancel_request_http(req.lock());
}
}
void TileData::reparse() {
// We're creating a new work request. The work request deletes itself after it executed
// the after work handler
new uv::work<std::shared_ptr<TileData>>(
map.getLoop(),
[](std::shared_ptr<TileData> &tile) { tile->parse(); },
[](std::shared_ptr<TileData> &tile) { tile->map.update(); },
shared_from_this());
}