Files
MapLibreParticleLab/src/mbgl/tile/geometry_tile.cpp
2024-07-26 07:04:23 -07:00

511 lines
17 KiB
C++

#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/tile_render_data.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/tile/geometry_tile_worker.hpp>
#include <mbgl/tile/tile_observer.hpp>
#include <mbgl/util/instrumentation.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/util/thread_pool.hpp>
#include <mbgl/gfx/upload_pass.hpp>
#include <utility>
namespace mbgl {
LayerRenderData* GeometryTile::LayoutResult::getLayerRenderData(const style::Layer::Impl& layerImpl) {
MLN_TRACE_FUNC()
auto it = layerRenderData.find(layerImpl.id);
if (it == layerRenderData.end()) {
return nullptr;
}
LayerRenderData& result = it->second;
if (result.layerProperties->baseImpl->getTypeInfo() != layerImpl.getTypeInfo()) {
// Layer data might be outdated, see issue #12432.
return nullptr;
}
return &result;
}
class GeometryTileRenderData final : public TileRenderData {
public:
GeometryTileRenderData(std::shared_ptr<GeometryTile::LayoutResult> layoutResult_,
std::shared_ptr<TileAtlasTextures> atlasTextures_)
: TileRenderData(std::move(atlasTextures_)),
layoutResult(std::move(layoutResult_)) {}
private:
// TileRenderData overrides.
std::optional<ImagePosition> getPattern(const std::string&) const override;
const LayerRenderData* getLayerRenderData(const style::Layer::Impl&) const override;
Bucket* getBucket(const style::Layer::Impl&) const override;
void upload(gfx::UploadPass&) override;
void prepare(const SourcePrepareParameters&) override;
std::shared_ptr<GeometryTile::LayoutResult> layoutResult;
std::vector<ImagePatch> imagePatches;
};
using namespace style;
std::optional<ImagePosition> GeometryTileRenderData::getPattern(const std::string& pattern) const {
MLN_TRACE_FUNC()
if (layoutResult) {
const auto& iconAtlas = layoutResult->iconAtlas;
auto it = iconAtlas.patternPositions.find(pattern);
if (it != iconAtlas.patternPositions.end()) {
return it->second;
}
}
return std::nullopt;
}
void GeometryTileRenderData::upload(gfx::UploadPass& uploadPass) {
MLN_TRACE_FUNC()
if (!layoutResult) return;
auto uploadFn = [&](Bucket& bucket) {
if (bucket.needsUpload()) {
bucket.upload(uploadPass);
}
};
for (auto& entry : layoutResult->layerRenderData) {
uploadFn(*entry.second.bucket);
}
assert(atlasTextures);
if (layoutResult->glyphAtlasImage && layoutResult->glyphAtlasImage->valid()) {
#if MLN_DRAWABLE_RENDERER
atlasTextures->glyph = uploadPass.getContext().createTexture2D();
atlasTextures->glyph->setSamplerConfiguration(
{gfx::TextureFilterType::Linear, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp});
atlasTextures->glyph->upload(*layoutResult->glyphAtlasImage);
#else
atlasTextures->glyph = uploadPass.createTexture(*layoutResult->glyphAtlasImage);
#endif
layoutResult->glyphAtlasImage = {};
}
if (layoutResult->iconAtlas.image.valid()) {
#if MLN_DRAWABLE_RENDERER
atlasTextures->icon = uploadPass.getContext().createTexture2D();
atlasTextures->icon->upload(layoutResult->iconAtlas.image);
#else
atlasTextures->icon = uploadPass.createTexture(layoutResult->iconAtlas.image);
#endif
layoutResult->iconAtlas.image = {};
}
if (atlasTextures->icon && !imagePatches.empty()) {
for (const auto& imagePatch : imagePatches) { // patch updated images.
#if MLN_DRAWABLE_RENDERER
atlasTextures->icon->uploadSubRegion(imagePatch.image->image,
imagePatch.paddedRect.x + ImagePosition::padding,
imagePatch.paddedRect.y + ImagePosition::padding);
#else
uploadPass.updateTextureSub(*atlasTextures->icon,
imagePatch.image->image,
imagePatch.paddedRect.x + ImagePosition::padding,
imagePatch.paddedRect.y + ImagePosition::padding);
#endif
}
imagePatches.clear();
}
}
void GeometryTileRenderData::prepare(const SourcePrepareParameters& parameters) {
MLN_TRACE_FUNC()
if (!layoutResult) return;
imagePatches = layoutResult->iconAtlas.getImagePatchesAndUpdateVersions(parameters.imageManager);
}
Bucket* GeometryTileRenderData::getBucket(const Layer::Impl& layer) const {
const LayerRenderData* data = getLayerRenderData(layer);
return data ? data->bucket.get() : nullptr;
}
const LayerRenderData* GeometryTileRenderData::getLayerRenderData(const style::Layer::Impl& layerImpl) const {
return layoutResult ? layoutResult->getLayerRenderData(layerImpl) : nullptr;
}
/*
Correlation between GeometryTile and GeometryTileWorker is safeguarded by two
correlation schemes:
GeometryTile's 'correlationID' is used for ensuring the tile will be flagged
as non-pending only when the placement coming from the last operation (as in
'setData', 'setLayers', 'setShowCollisionBoxes') occurs. This is important
for still mode rendering as we want to render only when all layout and
placement operations are completed.
GeometryTileWorker's 'imageCorrelationID' is used for checking whether an
image request reply coming from `GeometryTile` is valid. Previous image
request replies are ignored as they result in incomplete placement attempts
that could flag the tile as non-pending too early.
*/
GeometryTile::GeometryTile(const OverscaledTileID& id_, std::string sourceID_, const TileParameters& parameters)
: Tile(Kind::Geometry, id_),
ImageRequestor(parameters.imageManager),
sourceID(std::move(sourceID_)),
threadPool(parameters.threadPool),
mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
worker(parameters.threadPool, // Scheduler reference for the Actor retainer
ActorRef<GeometryTile>(*this, mailbox),
parameters.threadPool,
id_,
sourceID,
obsolete,
parameters.mode,
parameters.pixelRatio,
parameters.debugOptions & MapDebugOptions::Collision),
fileSource(parameters.fileSource),
glyphManager(parameters.glyphManager),
imageManager(parameters.imageManager),
mode(parameters.mode),
showCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision) {}
GeometryTile::~GeometryTile() {
MLN_TRACE_FUNC()
markObsolete();
glyphManager->removeRequestor(*this);
imageManager->removeRequestor(*this);
if (layoutResult) {
threadPool.runOnRenderThread(
[layoutResult_{std::move(layoutResult)}, atlasTextures_{std::move(atlasTextures)}]() {});
}
}
void GeometryTile::cancel() {
markObsolete();
}
void GeometryTile::markObsolete() {
obsolete = true;
mailbox->abandon();
}
void GeometryTile::setError(std::exception_ptr err) {
loaded = true;
observer->onTileError(*this, std::move(err));
}
void GeometryTile::setData(std::unique_ptr<const GeometryTileData> data_) {
MLN_TRACE_FUNC()
if (obsolete) {
return;
}
// Mark the tile as pending again if it was complete before to prevent
// signaling a complete state despite pending parse operations.
pending = true;
++correlationID;
worker.self().invoke(
&GeometryTileWorker::setData, std::move(data_), imageManager->getAvailableImages(), correlationID);
}
void GeometryTile::reset() {
MLN_TRACE_FUNC()
// Mark the tile as pending again if it was complete before to prevent
// signaling a complete state despite pending parse operations.
pending = true;
++correlationID;
worker.self().invoke(&GeometryTileWorker::reset, correlationID);
}
std::unique_ptr<TileRenderData> GeometryTile::createRenderData() {
MLN_TRACE_FUNC()
return std::make_unique<GeometryTileRenderData>(layoutResult, atlasTextures);
}
void GeometryTile::setLayers(const std::vector<Immutable<LayerProperties>>& layers) {
MLN_TRACE_FUNC()
// Mark the tile as pending again if it was complete before to prevent
// signaling a complete state despite pending parse operations.
pending = true;
std::vector<Immutable<LayerProperties>> impls;
impls.reserve(layers.size());
for (const auto& layer : layers) {
// Skip irrelevant layers.
const auto& layerImpl = *layer->baseImpl;
assert(layerImpl.getTypeInfo()->source != LayerTypeInfo::Source::NotRequired);
assert(layerImpl.source == sourceID);
assert(layerImpl.visibility != VisibilityType::None);
if (id.overscaledZ < std::floor(layerImpl.minZoom) || id.overscaledZ >= std::ceil(layerImpl.maxZoom)) {
continue;
}
impls.push_back(layer);
}
++correlationID;
worker.self().invoke(
&GeometryTileWorker::setLayers, std::move(impls), imageManager->getAvailableImages(), correlationID);
}
void GeometryTile::setShowCollisionBoxes(const bool showCollisionBoxes_) {
MLN_TRACE_FUNC()
if (showCollisionBoxes != showCollisionBoxes_) {
showCollisionBoxes = showCollisionBoxes_;
++correlationID;
worker.self().invoke(&GeometryTileWorker::setShowCollisionBoxes, showCollisionBoxes, correlationID);
}
}
void GeometryTile::onLayout(std::shared_ptr<LayoutResult> result, const uint64_t resultCorrelationID) {
MLN_TRACE_FUNC()
loaded = true;
renderable = true;
if (resultCorrelationID == correlationID) {
pending = false;
}
layoutResult = std::move(result);
if (!atlasTextures) {
atlasTextures = std::make_shared<TileAtlasTextures>();
}
observer->onTileChanged(*this);
}
void GeometryTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) {
loaded = true;
if (resultCorrelationID == correlationID) {
pending = false;
}
observer->onTileError(*this, std::move(err));
}
void GeometryTile::onGlyphsAvailable(GlyphMap glyphs) {
MLN_TRACE_FUNC()
worker.self().invoke(&GeometryTileWorker::onGlyphsAvailable, std::move(glyphs));
}
void GeometryTile::getGlyphs(GlyphDependencies glyphDependencies) {
MLN_TRACE_FUNC()
if (fileSource) {
glyphManager->getGlyphs(*this, std::move(glyphDependencies), *fileSource);
}
}
void GeometryTile::onImagesAvailable(ImageMap images,
ImageMap patterns,
ImageVersionMap versionMap,
uint64_t imageCorrelationID) {
MLN_TRACE_FUNC()
worker.self().invoke(&GeometryTileWorker::onImagesAvailable,
std::move(images),
std::move(patterns),
std::move(versionMap),
imageCorrelationID);
}
void GeometryTile::getImages(ImageRequestPair pair) {
MLN_TRACE_FUNC()
imageManager->getImages(*this, std::move(pair));
}
std::shared_ptr<FeatureIndex> GeometryTile::getFeatureIndex() const {
return layoutResult ? layoutResult->featureIndex : nullptr;
}
bool GeometryTile::layerPropertiesUpdated(const Immutable<style::LayerProperties>& layerProperties) {
MLN_TRACE_FUNC()
LayerRenderData* renderData = getLayerRenderData(*layerProperties->baseImpl);
if (!renderData) {
return false;
}
if (renderData->layerProperties != layerProperties &&
renderData->layerProperties->constantsMask() == layerProperties->constantsMask()) {
renderData->layerProperties = layerProperties;
}
return true;
}
const GeometryTileData* GeometryTile::getData() const {
if (!layoutResult || !layoutResult->featureIndex) {
return nullptr;
}
return layoutResult->featureIndex->getData();
}
LayerRenderData* GeometryTile::getLayerRenderData(const style::Layer::Impl& layerImpl) {
MLN_TRACE_FUNC()
return layoutResult ? layoutResult->getLayerRenderData(layerImpl) : nullptr;
}
float GeometryTile::getQueryPadding(const std::unordered_map<std::string, const RenderLayer*>& layers) {
MLN_TRACE_FUNC()
float queryPadding = 0;
for (const auto& pair : layers) {
const LayerRenderData* data = getLayerRenderData(*pair.second->baseImpl);
if (data && data->bucket && data->bucket->hasData()) {
queryPadding = std::max(queryPadding, data->bucket->getQueryRadius(*pair.second));
}
}
return queryPadding;
}
void GeometryTile::queryRenderedFeatures(std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState& transformState,
const std::unordered_map<std::string, const RenderLayer*>& layers,
const RenderedQueryOptions& options,
const mat4& projMatrix,
const SourceFeatureState& featureState) {
MLN_TRACE_FUNC()
if (!getData()) return;
const float queryPadding = getQueryPadding(layers);
mat4 posMatrix;
transformState.matrixFor(posMatrix, id.toUnwrapped());
matrix::multiply(posMatrix, projMatrix, posMatrix);
layoutResult->featureIndex->query(result,
queryGeometry,
transformState,
posMatrix,
util::tileSize_D * id.overscaleFactor(),
std::pow(2, transformState.getZoom() - id.overscaledZ),
options,
id.toUnwrapped(),
layers,
queryPadding * transformState.maxPitchScaleFactor(),
featureState);
}
void GeometryTile::querySourceFeatures(std::vector<Feature>& result, const SourceQueryOptions& options) {
MLN_TRACE_FUNC()
// Data not yet available, or tile is empty
if (!getData()) {
return;
}
// No source layers, specified, nothing to do
if (!options.sourceLayers) {
Log::Warning(Event::General, "At least one sourceLayer required");
return;
}
for (const auto& sourceLayer : *options.sourceLayers) {
// Go throught all sourceLayers, if any
// to gather all the features
auto layer = getData()->getLayer(sourceLayer);
if (layer) {
auto featureCount = layer->featureCount();
for (std::size_t i = 0; i < featureCount; i++) {
auto feature = layer->getFeature(i);
// Apply filter, if any
if (options.filter && !(*options.filter)(style::expression::EvaluationContext{
static_cast<float>(this->id.overscaledZ), feature.get()})) {
continue;
}
result.emplace_back(convertFeature(*feature, id.canonical));
}
}
}
}
bool GeometryTile::holdForFade() const {
return mode == MapMode::Continuous &&
(fadeState == FadeState::NeedsFirstPlacement || fadeState == FadeState::NeedsSecondPlacement);
}
void GeometryTile::markRenderedIdeal() {
fadeState = FadeState::Loaded;
}
void GeometryTile::markRenderedPreviously() {
if (fadeState == FadeState::Loaded) {
fadeState = FadeState::NeedsFirstPlacement;
}
}
void GeometryTile::performedFadePlacement() {
if (fadeState == FadeState::NeedsFirstPlacement) {
fadeState = FadeState::NeedsSecondPlacement;
} else if (fadeState == FadeState::NeedsSecondPlacement) {
fadeState = FadeState::CanRemove;
}
}
void GeometryTile::setFeatureState(const LayerFeatureStates& states) {
MLN_TRACE_FUNC()
auto layers = getData();
if ((layers == nullptr) || states.empty() || !layoutResult) {
return;
}
auto& layerIdToLayerRenderData = layoutResult->layerRenderData;
for (auto& layer : layerIdToLayerRenderData) {
const auto& layerID = layer.first;
const auto sourceLayer = layers->getLayer(layerID);
if (sourceLayer) {
const auto& sourceLayerID = sourceLayer->getName();
auto entry = states.find(sourceLayerID);
if (entry == states.end()) {
continue;
}
const auto& featureStates = entry->second;
if (featureStates.empty()) {
continue;
}
auto bucket = layer.second.bucket;
if (bucket && bucket->hasData()) {
bucket->update(featureStates, *sourceLayer, layerID, layoutResult->iconAtlas.patternPositions);
}
}
}
}
} // namespace mbgl