Files
MapLibreParticleLab/include/llmr/platform/platform.hpp
2014-01-07 12:10:14 +01:00

25 lines
310 B
C++

#ifndef LLMR_PLATFORM_IOS
#define LLMR_PLATFORM_IOS
namespace llmr {
class tile;
class platform {
public:
platform(void *obj) : obj(obj) {}
const char *shaderSource(const char *name, const char *extension);
void restart();
void request(tile *tile);
private:
void *obj;
};
}
#endif