* [core] Bump gl-js version * [core] Implement image expression * [core] Use new image expression * [core] Coerce image expression to / from string * [core] Serialize evaluated image * [core] Pass available images to layout * [core] Pass images to evaluation context * [core] Set available flag value based on image availability * [core] Allow image coercion to boolean to indicate image availability * [core] Coalesce image expression * [core] Add image expression to next build system * [core] Align serialization format and evaluated type with gl-js * [core] Add images to expression evaluation method * [core] Add support for Image expression to expression test runner * [core] Unskip image expression tests * [core] Update unit tests * [core] Use image expression in annotation manager * [core] Add string to ImageExpression conversion * [core] Add image expression to expression dsl * [core] Convert tokens for implicitly created Image literal * [core] Fix clang format * [core] Split generated style code lines that are over 120 characters * [core] Add unit test for image expression equality * [core] Add image property expression evaluation unit test * [core] Unskip image expression render test * [core] Skip 'in' expression tests * [core] Ignore fill-pattern/update-feature-state render test * [core] Rename Image::serialize to Image::toValue
50 lines
1011 B
C++
50 lines
1011 B
C++
#pragma once
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#include <mbgl/style/conversion.hpp>
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#include <mbgl/util/color.hpp>
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#include <mbgl/util/optional.hpp>
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#include <string>
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#include <vector>
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namespace mbgl {
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namespace style {
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namespace expression {
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class Image {
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public:
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Image() = default;
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Image(const char* imageID);
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Image(std::string imageID);
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explicit Image(std::string imageID, bool available);
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bool operator==(const Image&) const;
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mbgl::Value toValue() const;
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const std::string& id() const;
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bool isAvailable() const;
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bool empty() const;
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private:
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std::string imageID;
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bool available;
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};
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} // namespace expression
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namespace conversion {
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template <>
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struct Converter<expression::Image> {
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public:
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optional<expression::Image> operator()(const Convertible& value, Error& error) const;
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};
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template <>
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struct ValueFactory<expression::Image> {
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static Value make(const expression::Image& image) { return image.toValue(); }
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};
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} // namespace conversion
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} // namespace style
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} // namespace mbgl
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