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027c6f33b3a4d260724ce2e010856aeda7120846
MapLibreParticleLab/src/shader
History
Justin R. Miller b6d7169b83 refs #60: add support for point colorization & opacity
2014-02-21 16:00:55 -08:00
..
line.fragment.glsl
optimizations + reorder vertex index
2014-02-13 14:10:04 +01:00
line.vertex.glsl
optimizations + reorder vertex index
2014-02-13 14:10:04 +01:00
linejoin.fragment.glsl
drawing lines with triangles
2014-02-11 15:51:54 +01:00
linejoin.vertex.glsl
get point shader to work on ios
2014-02-11 17:58:33 +01:00
outline.fragment.glsl
add antialiased line shader
2014-01-17 16:52:41 +01:00
outline.vertex.glsl
remove all mentions of degenerate things
2014-02-13 16:37:16 +01:00
pattern.fragment.glsl
textured fills
2014-02-03 22:51:21 +01:00
pattern.vertex.glsl
textured fills
2014-02-03 22:51:21 +01:00
plain.fragment.glsl
rename shader line -> plain
2014-01-28 17:37:36 +01:00
plain.vertex.glsl
cut down on redundant gl uniform changes
2014-02-13 16:21:51 +01:00
point.fragment.glsl
refs #60: add support for point colorization & opacity
2014-02-21 16:00:55 -08:00
point.vertex.glsl
don't use degenerate vertices
2014-02-19 14:48:34 +01:00
shaders.cpp
refs #60: add support for point colorization & opacity
2014-02-21 16:00:55 -08:00
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