Files
MapLibreParticleLab/include/mbgl/style/layers/symbol_layer.hpp
2016-06-24 09:39:51 -07:00

193 lines
6.6 KiB
C++

// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
#include <vector>
namespace mbgl {
namespace style {
class SymbolLayer : public Layer {
public:
SymbolLayer(const std::string& layerID, const std::string& sourceID);
~SymbolLayer() final;
// Source
const std::string& getSourceID() const;
const std::string& getSourceLayer() const;
void setSourceLayer(const std::string& sourceLayer);
void setFilter(const Filter&);
const Filter& getFilter() const;
// Layout properties
PropertyValue<SymbolPlacementType> getSymbolPlacement() const;
void setSymbolPlacement(PropertyValue<SymbolPlacementType>);
PropertyValue<float> getSymbolSpacing() const;
void setSymbolSpacing(PropertyValue<float>);
PropertyValue<bool> getSymbolAvoidEdges() const;
void setSymbolAvoidEdges(PropertyValue<bool>);
PropertyValue<bool> getIconAllowOverlap() const;
void setIconAllowOverlap(PropertyValue<bool>);
PropertyValue<bool> getIconIgnorePlacement() const;
void setIconIgnorePlacement(PropertyValue<bool>);
PropertyValue<bool> getIconOptional() const;
void setIconOptional(PropertyValue<bool>);
PropertyValue<AlignmentType> getIconRotationAlignment() const;
void setIconRotationAlignment(PropertyValue<AlignmentType>);
PropertyValue<float> getIconSize() const;
void setIconSize(PropertyValue<float>);
PropertyValue<IconTextFitType> getIconTextFit() const;
void setIconTextFit(PropertyValue<IconTextFitType>);
PropertyValue<std::array<float, 4>> getIconTextFitPadding() const;
void setIconTextFitPadding(PropertyValue<std::array<float, 4>>);
PropertyValue<std::string> getIconImage() const;
void setIconImage(PropertyValue<std::string>);
PropertyValue<float> getIconRotate() const;
void setIconRotate(PropertyValue<float>);
PropertyValue<float> getIconPadding() const;
void setIconPadding(PropertyValue<float>);
PropertyValue<bool> getIconKeepUpright() const;
void setIconKeepUpright(PropertyValue<bool>);
PropertyValue<std::array<float, 2>> getIconOffset() const;
void setIconOffset(PropertyValue<std::array<float, 2>>);
PropertyValue<AlignmentType> getTextPitchAlignment() const;
void setTextPitchAlignment(PropertyValue<AlignmentType>);
PropertyValue<AlignmentType> getTextRotationAlignment() const;
void setTextRotationAlignment(PropertyValue<AlignmentType>);
PropertyValue<std::string> getTextField() const;
void setTextField(PropertyValue<std::string>);
PropertyValue<std::vector<std::string>> getTextFont() const;
void setTextFont(PropertyValue<std::vector<std::string>>);
PropertyValue<float> getTextSize() const;
void setTextSize(PropertyValue<float>);
PropertyValue<float> getTextMaxWidth() const;
void setTextMaxWidth(PropertyValue<float>);
PropertyValue<float> getTextLineHeight() const;
void setTextLineHeight(PropertyValue<float>);
PropertyValue<float> getTextLetterSpacing() const;
void setTextLetterSpacing(PropertyValue<float>);
PropertyValue<TextJustifyType> getTextJustify() const;
void setTextJustify(PropertyValue<TextJustifyType>);
PropertyValue<TextAnchorType> getTextAnchor() const;
void setTextAnchor(PropertyValue<TextAnchorType>);
PropertyValue<float> getTextMaxAngle() const;
void setTextMaxAngle(PropertyValue<float>);
PropertyValue<float> getTextRotate() const;
void setTextRotate(PropertyValue<float>);
PropertyValue<float> getTextPadding() const;
void setTextPadding(PropertyValue<float>);
PropertyValue<bool> getTextKeepUpright() const;
void setTextKeepUpright(PropertyValue<bool>);
PropertyValue<TextTransformType> getTextTransform() const;
void setTextTransform(PropertyValue<TextTransformType>);
PropertyValue<std::array<float, 2>> getTextOffset() const;
void setTextOffset(PropertyValue<std::array<float, 2>>);
PropertyValue<bool> getTextAllowOverlap() const;
void setTextAllowOverlap(PropertyValue<bool>);
PropertyValue<bool> getTextIgnorePlacement() const;
void setTextIgnorePlacement(PropertyValue<bool>);
PropertyValue<bool> getTextOptional() const;
void setTextOptional(PropertyValue<bool>);
// Paint properties
PropertyValue<float> getIconOpacity() const;
void setIconOpacity(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<Color> getIconColor() const;
void setIconColor(PropertyValue<Color>, const optional<std::string>& klass = {});
PropertyValue<Color> getIconHaloColor() const;
void setIconHaloColor(PropertyValue<Color>, const optional<std::string>& klass = {});
PropertyValue<float> getIconHaloWidth() const;
void setIconHaloWidth(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<float> getIconHaloBlur() const;
void setIconHaloBlur(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<std::array<float, 2>> getIconTranslate() const;
void setIconTranslate(PropertyValue<std::array<float, 2>>, const optional<std::string>& klass = {});
PropertyValue<TranslateAnchorType> getIconTranslateAnchor() const;
void setIconTranslateAnchor(PropertyValue<TranslateAnchorType>, const optional<std::string>& klass = {});
PropertyValue<float> getTextOpacity() const;
void setTextOpacity(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<Color> getTextColor() const;
void setTextColor(PropertyValue<Color>, const optional<std::string>& klass = {});
PropertyValue<Color> getTextHaloColor() const;
void setTextHaloColor(PropertyValue<Color>, const optional<std::string>& klass = {});
PropertyValue<float> getTextHaloWidth() const;
void setTextHaloWidth(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<float> getTextHaloBlur() const;
void setTextHaloBlur(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<std::array<float, 2>> getTextTranslate() const;
void setTextTranslate(PropertyValue<std::array<float, 2>>, const optional<std::string>& klass = {});
PropertyValue<TranslateAnchorType> getTextTranslateAnchor() const;
void setTextTranslateAnchor(PropertyValue<TranslateAnchorType>, const optional<std::string>& klass = {});
// Private implementation
class Impl;
Impl* const impl;
SymbolLayer(const Impl&);
SymbolLayer(const SymbolLayer&) = delete;
};
template <>
inline bool Layer::is<SymbolLayer>() const {
return type == Type::Symbol;
}
} // namespace style
} // namespace mbgl