Files
MapLibreParticleLab/include/mbgl/style/layers/line_layer.hpp
2016-06-24 09:39:51 -07:00

91 lines
2.8 KiB
C++

// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
#include <vector>
namespace mbgl {
namespace style {
class LineLayer : public Layer {
public:
LineLayer(const std::string& layerID, const std::string& sourceID);
~LineLayer() final;
// Source
const std::string& getSourceID() const;
const std::string& getSourceLayer() const;
void setSourceLayer(const std::string& sourceLayer);
void setFilter(const Filter&);
const Filter& getFilter() const;
// Layout properties
PropertyValue<LineCapType> getLineCap() const;
void setLineCap(PropertyValue<LineCapType>);
PropertyValue<LineJoinType> getLineJoin() const;
void setLineJoin(PropertyValue<LineJoinType>);
PropertyValue<float> getLineMiterLimit() const;
void setLineMiterLimit(PropertyValue<float>);
PropertyValue<float> getLineRoundLimit() const;
void setLineRoundLimit(PropertyValue<float>);
// Paint properties
PropertyValue<float> getLineOpacity() const;
void setLineOpacity(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<Color> getLineColor() const;
void setLineColor(PropertyValue<Color>, const optional<std::string>& klass = {});
PropertyValue<std::array<float, 2>> getLineTranslate() const;
void setLineTranslate(PropertyValue<std::array<float, 2>>, const optional<std::string>& klass = {});
PropertyValue<TranslateAnchorType> getLineTranslateAnchor() const;
void setLineTranslateAnchor(PropertyValue<TranslateAnchorType>, const optional<std::string>& klass = {});
PropertyValue<float> getLineWidth() const;
void setLineWidth(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<float> getLineGapWidth() const;
void setLineGapWidth(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<float> getLineOffset() const;
void setLineOffset(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<float> getLineBlur() const;
void setLineBlur(PropertyValue<float>, const optional<std::string>& klass = {});
PropertyValue<std::vector<float>> getLineDasharray() const;
void setLineDasharray(PropertyValue<std::vector<float>>, const optional<std::string>& klass = {});
PropertyValue<std::string> getLinePattern() const;
void setLinePattern(PropertyValue<std::string>, const optional<std::string>& klass = {});
// Private implementation
class Impl;
Impl* const impl;
LineLayer(const Impl&);
LineLayer(const LineLayer&) = delete;
};
template <>
inline bool Layer::is<LineLayer>() const {
return type == Type::Line;
}
} // namespace style
} // namespace mbgl