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MapLibreParticleLab/include/mbgl/style/layers/layer.hpp.ejs
2016-06-24 09:39:51 -07:00

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<%
const type = locals.type;
const layoutProperties = locals.layoutProperties;
const paintProperties = locals.paintProperties;
-%>
// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
<% if (type === 'line' || type === 'symbol') { -%>
#include <vector>
<% } -%>
namespace mbgl {
namespace style {
class <%- camelize(type) %>Layer : public Layer {
public:
<% if (type === 'background') { -%>
<%- camelize(type) %>Layer(const std::string& layerID);
<% } else { -%>
<%- camelize(type) %>Layer(const std::string& layerID, const std::string& sourceID);
<% } -%>
~<%- camelize(type) %>Layer() final;
<% if (type !== 'background') { -%>
// Source
const std::string& getSourceID() const;
<% if (type !== 'raster') { -%>
const std::string& getSourceLayer() const;
void setSourceLayer(const std::string& sourceLayer);
void setFilter(const Filter&);
const Filter& getFilter() const;
<% } -%>
<% } -%>
<% if (layoutProperties.length) { -%>
// Layout properties
<% for (const property of layoutProperties) { -%>
PropertyValue<<%- propertyType(property) %>> get<%- camelize(property.name) %>() const;
void set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>>);
<% } -%>
<% } -%>
// Paint properties
<% for (const property of paintProperties) { -%>
PropertyValue<<%- propertyType(property) %>> get<%- camelize(property.name) %>() const;
void set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>>, const optional<std::string>& klass = {});
<% } -%>
// Private implementation
class Impl;
Impl* const impl;
<%- camelize(type) %>Layer(const Impl&);
<%- camelize(type) %>Layer(const <%- camelize(type) %>Layer&) = delete;
};
template <>
inline bool Layer::is<<%- camelize(type) %>Layer>() const {
return type == Type::<%- camelize(type) %>;
}
} // namespace style
} // namespace mbgl