175 lines
4.7 KiB
C++
175 lines
4.7 KiB
C++
#pragma once
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#include <mbgl/style/conversion.hpp>
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#include <mbgl/util/optional.hpp>
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#include <mbgl/util/color.hpp>
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#include <mbgl/util/enum.hpp>
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#include <array>
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#include <string>
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#include <vector>
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namespace mbgl {
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namespace style {
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namespace conversion {
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template <>
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struct Converter<bool> {
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template <class V>
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Result<bool> operator()(const V& value) const {
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optional<bool> converted = toBool(value);
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if (!converted) {
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return Error { "value must be a boolean" };
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}
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return *converted;
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}
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};
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template <>
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struct Converter<float> {
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template <class V>
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Result<float> operator()(const V& value) const {
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optional<float> converted = toNumber(value);
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if (!converted) {
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return Error { "value must be a number" };
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}
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return *converted;
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}
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};
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template <>
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struct Converter<std::string> {
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template <class V>
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Result<std::string> operator()(const V& value) const {
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optional<std::string> converted = toString(value);
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if (!converted) {
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return Error { "value must be a string" };
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}
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return *converted;
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}
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};
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template <class T>
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struct Converter<T, typename std::enable_if_t<std::is_enum<T>::value>> {
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template <class V>
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Result<T> operator()(const V& value) const {
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optional<std::string> string = toString(value);
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if (!string) {
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return Error { "value must be a string" };
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}
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const auto result = Enum<T>::toEnum(*string);
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if (!result) {
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return Error { "value must be a valid enumeration value" };
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}
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return *result;
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}
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};
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template <>
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struct Converter<Color> {
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template <class V>
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Result<Color> operator()(const V& value) const {
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optional<std::string> string = toString(value);
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if (!string) {
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return Error { "value must be a string" };
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}
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optional<Color> color = Color::parse(*string);
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if (!color) {
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return Error { "value must be a valid color" };
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}
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return *color;
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}
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};
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template <>
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struct Converter<std::array<float, 2>> {
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template <class V>
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Result<std::array<float, 2>> operator()(const V& value) const {
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if (!isArray(value) || arrayLength(value) != 2) {
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return Error { "value must be an array of two numbers" };
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}
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optional<float> first = toNumber(arrayMember(value, 0));
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optional<float> second = toNumber(arrayMember(value, 1));
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if (!first || !second) {
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return Error { "value must be an array of two numbers" };
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}
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return std::array<float, 2> {{ *first, *second }};
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}
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};
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template <>
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struct Converter<std::array<float, 4>> {
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template <class V>
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Result<std::array<float, 4>> operator()(const V& value) const {
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if (!isArray(value) || arrayLength(value) != 4) {
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return Error { "value must be an array of four numbers" };
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}
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optional<float> first = toNumber(arrayMember(value, 0));
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optional<float> second = toNumber(arrayMember(value, 1));
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optional<float> third = toNumber(arrayMember(value, 2));
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optional<float> fourth = toNumber(arrayMember(value, 3));
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if (!first || !second) {
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return Error { "value must be an array of four numbers" };
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}
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return std::array<float, 4> {{ *first, *second, *third, *fourth }};
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}
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};
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template <>
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struct Converter<std::vector<float>> {
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template <class V>
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Result<std::vector<float>> operator()(const V& value) const {
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if (!isArray(value)) {
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return Error { "value must be an array" };
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}
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std::vector<float> result;
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result.reserve(arrayLength(value));
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for (std::size_t i = 0; i < arrayLength(value); ++i) {
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optional<float> number = toNumber(arrayMember(value, i));
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if (!number) {
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return Error { "value must be an array of numbers" };
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}
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result.push_back(*number);
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}
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return result;
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}
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};
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template <>
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struct Converter<std::vector<std::string>> {
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template <class V>
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Result<std::vector<std::string>> operator()(const V& value) const {
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if (!isArray(value)) {
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return Error { "value must be an array" };
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}
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std::vector<std::string> result;
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result.reserve(arrayLength(value));
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for (std::size_t i = 0; i < arrayLength(value); ++i) {
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optional<std::string> string = toString(arrayMember(value, i));
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if (!string) {
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return Error { "value must be an array of strings" };
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}
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result.push_back(*string);
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}
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return result;
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}
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};
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} // namespace conversion
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} // namespace style
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} // namespace mbgl
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