Files
MapLibreParticleLab/cmake/shaders.cmake
2016-08-16 15:29:34 +02:00

30 lines
1.4 KiB
CMake

function(add_shader VAR name)
set(shader_build_cmd ${NodeJS_EXECUTABLE} ${CMAKE_SOURCE_DIR}/scripts/build-shaders.js)
set(shader_file_prefix ${CMAKE_SOURCE_DIR}/node_modules/mapbox-gl-shaders/src)
set(shader_source_prefix ${MBGL_GENERATED}/include/mbgl/shader)
add_custom_command(
OUTPUT ${shader_source_prefix}/${name}.vertex.hpp ${shader_source_prefix}/${name}.fragment.hpp
COMMAND ${shader_build_cmd} ${shader_file_prefix}/${name}.vertex.glsl ${shader_source_prefix}/${name}.vertex.hpp
COMMAND ${shader_build_cmd} ${shader_file_prefix}/${name}.fragment.glsl ${shader_source_prefix}/${name}.fragment.hpp
DEPENDS ${shader_file_prefix}/${name}.vertex.glsl
DEPENDS ${shader_file_prefix}/${name}.fragment.glsl
VERBATIM
)
set(${VAR} ${${VAR}} ${shader_source_prefix}/${name}.vertex.hpp ${shader_source_prefix}/${name}.fragment.hpp PARENT_SCOPE)
endfunction()
add_shader(MBGL_SHADER_FILES circle)
add_shader(MBGL_SHADER_FILES collisionbox)
add_shader(MBGL_SHADER_FILES debug)
add_shader(MBGL_SHADER_FILES fill)
add_shader(MBGL_SHADER_FILES icon)
add_shader(MBGL_SHADER_FILES line)
add_shader(MBGL_SHADER_FILES linepattern)
add_shader(MBGL_SHADER_FILES linesdfpattern)
add_shader(MBGL_SHADER_FILES outline)
add_shader(MBGL_SHADER_FILES outlinepattern)
add_shader(MBGL_SHADER_FILES pattern)
add_shader(MBGL_SHADER_FILES raster)
add_shader(MBGL_SHADER_FILES sdf)