39 lines
871 B
C++
39 lines
871 B
C++
#pragma once
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#include <mbgl/gfx/render_pass.hpp>
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#include <memory>
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#include <optional>
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namespace mbgl {
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namespace vulkan {
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class BufferResource;
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class CommandEncoder;
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class Context;
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class RenderPass final : public gfx::RenderPass {
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public:
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RenderPass(CommandEncoder&, const char* name, const gfx::RenderPassDescriptor&);
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~RenderPass() override;
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vulkan::CommandEncoder& getEncoder() { return commandEncoder; }
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const gfx::RenderPassDescriptor& getDescriptor() { return descriptor; }
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void endEncoding();
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void clearStencil(uint32_t value = 0) const;
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void addDebugSignpost(const char* name) override;
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private:
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void pushDebugGroup(const char* name) override;
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void popDebugGroup() override;
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private:
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gfx::RenderPassDescriptor descriptor;
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vulkan::CommandEncoder& commandEncoder;
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};
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} // namespace vulkan
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} // namespace mbgl
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