Files
MapLibreParticleLab/include/mbgl/gfx/drawable.hpp
2023-08-31 15:36:19 +02:00

93 lines
2.9 KiB
C++

#pragma once
#include <mbgl/gfx/vertex_attribute.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/identity.hpp>
#include <cstdint>
#include <memory>
#include <optional>
#include <vector>
namespace mbgl {
class Color;
class PaintParameters;
namespace gfx {
enum class DepthMaskType : bool;
class DrawableTweaker;
class ShaderProgramBase;
using ShaderProgramBasePtr = std::shared_ptr<ShaderProgramBase>;
using DrawPriority = int64_t;
using DrawableTweakerPtr = std::shared_ptr<DrawableTweaker>;
class Drawable {
protected:
Drawable();
public:
virtual ~Drawable() = default;
const util::SimpleIdentity& getId() const { return uniqueID; }
/// Draw the drawable
virtual void draw(const PaintParameters &) const = 0;
/// Which shader to use when rendering this drawable
const gfx::ShaderProgramBasePtr& getShader() const { return shader; }
void setShader(gfx::ShaderProgramBasePtr value) { shader = std::move(value); }
/// DrawPriority determines the drawing order
DrawPriority getDrawPriority() const { return drawPriority; }
void setDrawPriority(DrawPriority value) { drawPriority = value; }
std::optional<OverscaledTileID> getTileID() const { return tileID; }
void setTileID(OverscaledTileID value) { tileID = value; }
mat4 getMatrix() const { return matrix; }
void setMatrix(mat4 value) { matrix = value; }
DepthMaskType getDepthType() const { return depthType; }
void setDepthType(DepthMaskType value) { depthType = value; }
/// Get the number of vertexes
std::size_t getVertexCount() const { return getVertexAttributes().getMaxCount(); }
/// Get the vertex attributes that override default values in the shader program
virtual const gfx::VertexAttributeArray& getVertexAttributes() const = 0;
virtual void setVertexAttributes(const gfx::VertexAttributeArray&) = 0;
virtual void setVertexAttributes(gfx::VertexAttributeArray&&) = 0;
virtual std::vector<std::uint16_t>& getIndexData() const = 0;
/// Attach a tweaker to be run on this drawable for each frame
void addTweaker(DrawableTweakerPtr tweaker) { tweakers.emplace_back(std::move(tweaker)); }
template <typename TIter>
void addTweakers(TIter beg, TIter end) { tweakers.insert(tweakers.end(), beg, end); }
/// Get the tweakers attached to this drawable
const std::vector<DrawableTweakerPtr>& getTweakers() const { return tweakers; }
// Reset a single color attribute for all vertexes
virtual void resetColor(const Color&) = 0;
protected:
util::SimpleIdentity uniqueID;
gfx::ShaderProgramBasePtr shader;
mat4 matrix; //= matrix::identity4();
std::optional<OverscaledTileID> tileID;
DrawPriority drawPriority = 0;
DepthMaskType depthType;// = DepthMaskType::ReadOnly;
std::vector<DrawableTweakerPtr> tweakers;
};
using DrawablePtr = std::shared_ptr<Drawable>;
} // namespace gfx
} // namespace mbgl