fixes #3140 This also fixes a bug where placement could be redone with a stale PlacementConfig after the tile first finishes loading.
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#ifndef MBGL_MAP_VECTOR_TILE_DATA
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#define MBGL_MAP_VECTOR_TILE_DATA
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#include <mbgl/map/tile_data.hpp>
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#include <mbgl/map/tile_worker.hpp>
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#include <mbgl/text/placement_config.hpp>
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#include <atomic>
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#include <memory>
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#include <unordered_map>
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namespace mbgl {
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class Style;
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class WorkRequest;
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class FileRequest;
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class GeometryTileMonitor;
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class VectorTileData : public TileData {
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public:
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VectorTileData(const TileID&,
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std::unique_ptr<GeometryTileMonitor> monitor,
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std::string sourceID,
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Style&,
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const MapMode,
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const std::function<void(std::exception_ptr)>& callback);
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~VectorTileData();
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Bucket* getBucket(const StyleLayer&) override;
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bool parsePending(std::function<void(std::exception_ptr)> callback) override;
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void redoPlacement(PlacementConfig config, const std::function<void()>&) override;
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void redoPlacement(const std::function<void()>&) override;
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void cancel() override;
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private:
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Style& style;
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Worker& worker;
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TileWorker tileWorker;
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std::unique_ptr<GeometryTileMonitor> monitor;
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std::unique_ptr<FileRequest> tileRequest;
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std::unique_ptr<WorkRequest> workRequest;
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// Contains all the Bucket objects for the tile. Buckets are render
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// objects and they get added by tile parsing operations.
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std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
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// Stores the placement configuration of the text that is currently placed on the screen.
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PlacementConfig placedConfig;
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// Stores the placement configuration of how the text should be placed. This isn't necessarily
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// the one that is being displayed.
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PlacementConfig targetConfig;
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};
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} // namespace mbgl
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#endif
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