11 lines
201 B
GLSL
11 lines
201 B
GLSL
layout (std140) uniform LocationIndicatorDrawableUBO {
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mat4 u_matrix;
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vec4 u_color;
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};
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layout(location = 0) in vec2 a_pos;
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void main() {
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gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);
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}
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