Files
MapLibreParticleLab/platform/android/src/style/android_conversion.hpp
Ivo van Dongen 61d8ecefda [android] Runtime Style Filter enhancements (#6623)
* [android] Additional null check - prevents errors in array conversion

* [android] style conversion - delete local refs asap to avoid ref table overflow

* [android] Filter - hide concrete implementation classes to avoid confusion
2016-10-11 10:30:38 +03:00

95 lines
2.2 KiB
C++

#pragma once
#include "value.hpp"
#include <mbgl/platform/log.hpp>
#include <mbgl/style/conversion.hpp>
#include <mbgl/util/feature.hpp>
#include <mbgl/util/optional.hpp>
#include <jni/jni.hpp>
namespace mbgl {
namespace style {
namespace conversion {
inline bool isUndefined(const mbgl::android::Value& value) {
return value.isNull();
}
inline bool isArray(const mbgl::android::Value& value) {
return value.isArray();
}
inline bool isObject(const mbgl::android::Value& value) {
return value.isObject();
}
inline std::size_t arrayLength(const mbgl::android::Value& value) {
return value.getLength();;
}
inline mbgl::android::Value arrayMember(const mbgl::android::Value& value, std::size_t i) {
return value.get(i);
}
inline optional<mbgl::android::Value> objectMember(const mbgl::android::Value& value, const char* key) {
mbgl::android::Value member = value.get(key);
if (!member.isNull()) {
return member;
} else {
return {};
}
}
template <class Fn>
optional<Error> eachMember(const mbgl::android::Value&, Fn&&) {
//TODO
mbgl::Log::Warning(mbgl::Event::Android, "eachMember not implemented");
return {};
}
inline optional<bool> toBool(const mbgl::android::Value& value) {
if (value.isBool()) {
return value.toBool();
} else {
return {};
}
}
inline optional<float> toNumber(const mbgl::android::Value& value) {
if (value.isNumber()) {
return value.toNumber();
} else {
return {};
}
}
inline optional<std::string> toString(const mbgl::android::Value& value) {
if (value.isString()) {
return value.toString();
} else {
return {};
}
}
inline optional<Value> toValue(const mbgl::android::Value& value) {
if (value.isNull()) {
return {};
} else if (value.isBool()) {
return { value.toBool() };
} else if (value.isString()) {
return { value.toString() };
} else if (value.isNumber()) {
//Need to cast to a double here as the float is otherwise considered a bool...
return { (double) value.toNumber() };
} else {
return {};
}
}
} // namespace conversion
} // namespace style
} // namespace mbgl