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MapLibreParticleLab/include/mln/shaders/webgpu/shader_group.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

110 lines
4.2 KiB
C++

#pragma once
#include <mln/gfx/shader_group.hpp>
#include <mln/shaders/webgpu/shader_program.hpp>
#include <mln/shaders/webgpu/common.hpp>
#include <mln/shaders/webgpu/wgsl_preprocessor.hpp>
#include <mln/shaders/program_parameters.hpp>
#include <mln/shaders/shader_source.hpp>
#include <mln/util/hash.hpp>
#include <mln/util/containers.hpp>
#include <mln/webgpu/context.hpp>
#include <string>
#include <type_traits>
#include <unordered_map>
namespace mln {
namespace webgpu {
class ShaderGroupBase : public gfx::ShaderGroup {
protected:
ShaderGroupBase(const ProgramParameters& parameters_)
: programParameters(parameters_) {}
using DefinesMap = mln::unordered_map<std::string, std::string>;
void addAdditionalDefines(const StringIDSetsPair& propertiesAsUniforms, DefinesMap& additionalDefines) {
additionalDefines.reserve(propertiesAsUniforms.first.size());
for (const auto name : propertiesAsUniforms.first) {
// We expect the names to be prefixed by "a_", but we need just the base here.
const auto* base = (name[0] == 'a' && name[1] == '_') ? &name[2] : name.data();
additionalDefines.insert(std::make_pair(std::string(uniformPrefix) + base, std::string()));
}
}
ProgramParameters programParameters;
private:
static constexpr auto uniformPrefix = "HAS_UNIFORM_u_";
};
template <shaders::BuiltIn ShaderID>
class ShaderGroup final : public ShaderGroupBase {
public:
ShaderGroup(const ProgramParameters& programParameters_)
: ShaderGroupBase(programParameters_) {}
~ShaderGroup() noexcept override = default;
gfx::ShaderPtr getOrCreateShader(gfx::Context& gfxContext,
const StringIDSetsPair& propertiesAsUniforms,
std::string_view /*firstAttribName*/) override {
using ShaderSource = shaders::ShaderSource<ShaderID, gfx::Backend::Type::WebGPU>;
constexpr auto& name = ShaderSource::name;
constexpr auto& vert = ShaderSource::vertex;
constexpr auto& frag = ShaderSource::fragment;
std::size_t seed = 0;
mln::util::hash_combine(seed, propertyHash(propertiesAsUniforms));
mln::util::hash_combine(seed, programParameters.getDefinesHash());
const std::string shaderName = getShaderName(name, seed);
auto shader = get<webgpu::ShaderProgram>(shaderName);
if (!shader) {
DefinesMap additionalDefines;
addAdditionalDefines(propertiesAsUniforms, additionalDefines);
std::string vertexSource;
std::string fragmentSource;
if constexpr (requires { ShaderSource::prelude; }) {
vertexSource = std::string(ShaderSource::prelude) + vert;
fragmentSource = std::string(ShaderSource::prelude) + frag;
} else {
vertexSource = vert;
fragmentSource = frag;
}
std::unordered_map<std::string, bool> defineSet;
const auto& programDefines = programParameters.getDefines();
for (const auto& entry : programDefines) {
defineSet.emplace(entry.first, true);
}
for (const auto& entry : additionalDefines) {
defineSet.emplace(entry.first, true);
}
vertexSource = detail::preprocessWGSL(vertexSource, defineSet);
fragmentSource = detail::preprocessWGSL(fragmentSource, defineSet);
auto& context = static_cast<Context&>(gfxContext);
shader = std::make_shared<ShaderProgram>(context,
vertexSource,
fragmentSource,
ShaderSource::attributes,
ShaderSource::textures,
std::string(name));
assert(shader);
if (!shader || !registerShader(shader, shaderName)) {
assert(false);
throw std::runtime_error("Failed to register " + shaderName + " with shader group!");
}
}
return shader;
}
};
} // namespace webgpu
} // namespace mln