Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
#pragma once
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#include <mln/shaders/custom_geometry_ubo.hpp>
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#include <mln/shaders/shader_source.hpp>
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#include <mln/shaders/mtl/shader_program.hpp>
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namespace mln {
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namespace shaders {
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constexpr auto customGeometryShaderPrelude = R"(
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enum {
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idCustomGeometryDrawableUBO = drawableReservedUBOCount,
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customGeometryUBOCount
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};
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struct alignas(16) CustomGeometryDrawableUBO {
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/* 0 */ float4x4 matrix;
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/* 64 */ float4 color;
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/* 80 */
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};
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static_assert(sizeof(CustomGeometryDrawableUBO) == 5 * 16, "wrong size");
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)";
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template <>
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struct ShaderSource<BuiltIn::CustomGeometryShader, gfx::Backend::Type::Metal> {
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static constexpr auto name = "CustomGeometryShader";
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static constexpr auto vertexMainFunction = "vertexMain";
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static constexpr auto fragmentMainFunction = "fragmentMain";
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static const std::array<AttributeInfo, 2> attributes;
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static constexpr std::array<AttributeInfo, 0> instanceAttributes{};
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static const std::array<TextureInfo, 1> textures;
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static constexpr auto prelude = customGeometryShaderPrelude;
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static constexpr auto source = R"(
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struct VertexStage {
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float3 position [[attribute(0)]];
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float2 uv [[attribute(1)]];
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};
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struct FragmentStage {
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float4 position [[position, invariant]];
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float2 uv;
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};
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FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
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device const CustomGeometryDrawableUBO& drawable [[buffer(idCustomGeometryDrawableUBO)]]) {
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return {
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.position = drawable.matrix * float4(vertx.position, 1.0),
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.uv = vertx.uv
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};
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}
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half4 fragment fragmentMain(FragmentStage in [[stage_in]],
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device const CustomGeometryDrawableUBO& drawable [[buffer(idCustomGeometryDrawableUBO)]],
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texture2d<float, access::sample> colorTexture [[texture(0)]]) {
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constexpr sampler sampler2d(coord::normalized, filter::linear);
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const float4 color = colorTexture.sample(sampler2d, in.uv) * drawable.color;
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return half4(color);
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}
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)";
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};
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} // namespace shaders
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} // namespace mln
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