30 lines
745 B
C++
30 lines
745 B
C++
// Generated code, do not modify this file!
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#pragma once
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#include <mln/shaders/shader_source.hpp>
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namespace mln {
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namespace shaders {
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template <>
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struct ShaderSource<BuiltIn::RetainedUnderlayCompositeShader, gfx::Backend::Type::OpenGL> {
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static constexpr const char* name = "RetainedUnderlayCompositeShader";
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static constexpr const char* vertex = R"(layout (location = 0) in vec2 a_pos;
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out vec2 v_uv;
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void main() {
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gl_Position = vec4(a_pos.x * 2.0 - 1.0, 1.0 - a_pos.y * 2.0, 0.0, 1.0);
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v_uv = vec2(a_pos.x, 1.0 - a_pos.y);
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}
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)";
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static constexpr const char* fragment = R"(in vec2 v_uv;
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uniform sampler2D u_image;
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void main() {
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fragColor = texture(u_image, v_uv);
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}
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)";
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};
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} // namespace shaders
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} // namespace mln
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