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MapLibreParticleLab/include/mln/shaders/gl/fill_extrusion_pattern_instanced.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

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C++

// Generated code, do not modify this file!
#pragma once
#include <mln/shaders/shader_source.hpp>
namespace mln {
namespace shaders {
template <>
struct ShaderSource<BuiltIn::FillExtrusionPatternInstancedShader, gfx::Backend::Type::OpenGL> {
static constexpr const char* name = "FillExtrusionPatternInstancedShader";
static constexpr const char* vertex = R"()";
static constexpr const char* fragment = R"()";
};
} // namespace shaders
} // namespace mln