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MapLibreParticleLab/include/mln/actor/actor.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
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C++

#pragma once
#include <mln/actor/aspiring_actor.hpp>
#include <mln/actor/established_actor.hpp>
#include <mln/actor/mailbox.hpp>
#include <mln/actor/message.hpp>
#include <mln/actor/actor_ref.hpp>
#include <mln/util/noncopyable.hpp>
#include <memory>
#include <future>
#include <type_traits>
#include <cassert>
namespace mln {
class TaggedScheduler;
/**
An `Actor<O>` is an owning reference to an asynchronous object of type `O`:
an "actor". Communication with an actor happens via message passing: you send
a message to the object (using `invoke`), passing a pointer to the member
function to call and arguments which are then forwarded to the actor.
The actor receives messages sent to it asynchronously, in a manner defined
its `Scheduler`. To store incoming messages before their receipt, each actor
has a `Mailbox`, which acts as a FIFO queue. Messages sent from actor S to
actor R are guaranteed to be processed in the order sent. However, relative
order of messages sent by two *different* actors S1 and S2 to R is *not*
guaranteed (and can't be: S1 and S2 may be acting asynchronously with respect
to each other).
An `Actor<O>` can be converted to an `ActorRef<O>`, a non-owning value
object representing a (weak) reference to the actor. Messages can be sent via
the `Ref` as well.
It's safe -- and encouraged -- to pass `Ref`s between actors via messages.
This is how two-way communication and other forms of collaboration between
multiple actors is accomplished.
It's safe for a `Ref` to outlive its `Actor` -- the reference is "weak", and
does not extend the lifetime of the owning Actor, and sending a message to a
`Ref` whose `Actor` has died is a no-op. (In the future, a dead-letters queue
or log may be implemented.)
Construction and destruction of an Actor is synchronous: the corresponding
`O` object is constructed synchronously by the `Actor` constructor, and
destructed synchronously by the `~Actor` destructor, after ensuring that the
`O` is not currently receiving an asynchronous message. The constructor of
`O` is passed an `ActorRef<O>` referring to itself (which it can use to
self-send messages), followed by the forwarded arguments passed to
`Actor<O>`. Asynchronous object construction can be accomplished by directly
using the lower-level types, `AspiringActor<O>` and `EstablishedActor<O>`.
Please don't send messages that contain shared pointers or references. That
subverts the purpose of the actor model: prohibiting direct concurrent access
to shared state.
*/
template <class Object>
class Actor {
public:
template <class... Args>
Actor(Scheduler& scheduler, Args&&... args)
: target(scheduler, parent, std::forward<Args>(args)...) {}
template <class... Args>
Actor(const TaggedScheduler& scheduler, Args&&... args)
: retainer(scheduler.get()),
target(scheduler, parent, std::forward<Args>(args)...) {}
template <class... Args>
Actor(std::shared_ptr<Scheduler> scheduler, Args&&... args)
: retainer(std::move(scheduler)),
target(*retainer, parent, std::forward<Args>(args)...) {}
Actor(const Actor&) = delete;
ActorRef<std::decay_t<Object>> self() { return parent.self(); }
private:
const std::shared_ptr<Scheduler> retainer;
AspiringActor<Object> parent;
EstablishedActor<Object> target;
};
} // namespace mln