// Generated code, do not modify this file! // Generated on 2023-04-04T01:24:40.539Z by mwilsnd using shaders/generate_shader_code.js #pragma once #include namespace mbgl { namespace shaders { /// @brief This enum is used with the ShaderSource template to select /// source code for the desired program and graphics back-end. enum class BuiltIn { None, Prelude, BackgroundProgram, BackgroundPatternProgram, CircleProgram, ClippingMaskProgram, CollisionBoxProgram, CollisionCircleProgram, DebugProgram, FillExtrusionPatternProgram, FillExtrusionProgram, FillOutlinePatternProgram, FillOutlineProgram, FillPatternProgram, FillProgram, HeatmapTextureProgram, HeatmapProgram, HillshadePrepareProgram, HillshadeProgram, LineGradientProgram, LinePatternProgram, LineSDFProgram, LineProgram, RasterProgram, SymbolIconProgram, SymbolSDFTextProgram, SymbolSDFIconProgram, SymbolTextAndIconProgram }; /// @brief Select shader source based on a program type and a desired /// graphics API. /// @tparam T One of the built-in shader types available in the BuiltIn enum /// @tparam The desired graphics API to request shader code for. One of /// gfx::Backend::Type enums. template struct ShaderSource; /// @brief A specialization of the ShaderSource template for no shader code. template <> struct ShaderSource { static constexpr const char* vertex = ""; static constexpr const char* fragment = ""; }; } // namespace shaders } // namespace mbgl