#if MLN_RENDER_BACKEND_OPENGL #include #include using namespace mbgl::platform; TEST(GLFunctions, OpenGLES) { /* OpenGL ES 2.0 */ EXPECT_NE(glActiveTexture, nullptr); EXPECT_NE(glAttachShader, nullptr); EXPECT_NE(glBindAttribLocation, nullptr); EXPECT_NE(glBindBuffer, nullptr); EXPECT_NE(glBindFramebuffer, nullptr); EXPECT_NE(glBindRenderbuffer, nullptr); EXPECT_NE(glBindTexture, nullptr); EXPECT_NE(glBlendColor, nullptr); EXPECT_NE(glBlendEquation, nullptr); EXPECT_NE(glBlendEquationSeparate, nullptr); EXPECT_NE(glBlendFunc, nullptr); EXPECT_NE(glBlendFuncSeparate, nullptr); EXPECT_NE(glBufferData, nullptr); EXPECT_NE(glBufferSubData, nullptr); EXPECT_NE(glCheckFramebufferStatus, nullptr); EXPECT_NE(glClear, nullptr); EXPECT_NE(glClearColor, nullptr); EXPECT_NE(glClearDepthf, nullptr); EXPECT_NE(glClearStencil, nullptr); EXPECT_NE(glColorMask, nullptr); EXPECT_NE(glCompileShader, nullptr); EXPECT_NE(glCompressedTexImage2D, nullptr); EXPECT_NE(glCompressedTexSubImage2D, nullptr); EXPECT_NE(glCopyTexImage2D, nullptr); EXPECT_NE(glCopyTexSubImage2D, nullptr); EXPECT_NE(glCreateProgram, nullptr); EXPECT_NE(glCreateShader, nullptr); EXPECT_NE(glCullFace, nullptr); EXPECT_NE(glDeleteBuffers, nullptr); EXPECT_NE(glDeleteFramebuffers, nullptr); EXPECT_NE(glDeleteProgram, nullptr); EXPECT_NE(glDeleteRenderbuffers, nullptr); EXPECT_NE(glDeleteShader, nullptr); EXPECT_NE(glDeleteTextures, nullptr); EXPECT_NE(glDepthFunc, nullptr); EXPECT_NE(glDepthMask, nullptr); EXPECT_NE(glDepthRangef, nullptr); EXPECT_NE(glDetachShader, nullptr); EXPECT_NE(glDisable, nullptr); EXPECT_NE(glDisableVertexAttribArray, nullptr); EXPECT_NE(glDrawArrays, nullptr); EXPECT_NE(glDrawElements, nullptr); EXPECT_NE(glEnable, nullptr); EXPECT_NE(glEnableVertexAttribArray, nullptr); EXPECT_NE(glFinish, nullptr); EXPECT_NE(glFlush, nullptr); EXPECT_NE(glFramebufferRenderbuffer, nullptr); EXPECT_NE(glFramebufferTexture2D, nullptr); EXPECT_NE(glFrontFace, nullptr); EXPECT_NE(glGenBuffers, nullptr); EXPECT_NE(glGenerateMipmap, nullptr); EXPECT_NE(glGenFramebuffers, nullptr); EXPECT_NE(glGenRenderbuffers, nullptr); EXPECT_NE(glGenTextures, nullptr); EXPECT_NE(glGetActiveAttrib, nullptr); EXPECT_NE(glGetActiveUniform, nullptr); EXPECT_NE(glGetAttachedShaders, nullptr); EXPECT_NE(glGetAttribLocation, nullptr); EXPECT_NE(glGetBooleanv, nullptr); EXPECT_NE(glGetBufferParameteriv, nullptr); EXPECT_NE(glGetError, nullptr); EXPECT_NE(glGetFloatv, nullptr); EXPECT_NE(glGetFramebufferAttachmentParameteriv, nullptr); EXPECT_NE(glGetIntegerv, nullptr); EXPECT_NE(glGetProgramInfoLog, nullptr); EXPECT_NE(glGetProgramiv, nullptr); EXPECT_NE(glGetRenderbufferParameteriv, nullptr); EXPECT_NE(glGetShaderInfoLog, nullptr); EXPECT_NE(glGetShaderiv, nullptr); EXPECT_NE(glGetShaderPrecisionFormat, nullptr); EXPECT_NE(glGetShaderSource, nullptr); EXPECT_NE(glGetString, nullptr); EXPECT_NE(glGetTexParameterfv, nullptr); EXPECT_NE(glGetTexParameteriv, nullptr); EXPECT_NE(glGetUniformfv, nullptr); EXPECT_NE(glGetUniformiv, nullptr); EXPECT_NE(glGetUniformLocation, nullptr); EXPECT_NE(glGetVertexAttribfv, nullptr); EXPECT_NE(glGetVertexAttribiv, nullptr); EXPECT_NE(glGetVertexAttribPointerv, nullptr); EXPECT_NE(glHint, nullptr); EXPECT_NE(glIsBuffer, nullptr); EXPECT_NE(glIsEnabled, nullptr); EXPECT_NE(glIsFramebuffer, nullptr); EXPECT_NE(glIsProgram, nullptr); EXPECT_NE(glIsRenderbuffer, nullptr); EXPECT_NE(glIsShader, nullptr); EXPECT_NE(glIsTexture, nullptr); EXPECT_NE(glLineWidth, nullptr); EXPECT_NE(glLinkProgram, nullptr); EXPECT_NE(glPixelStorei, nullptr); EXPECT_NE(glPolygonOffset, nullptr); EXPECT_NE(glReadPixels, nullptr); EXPECT_NE(glReleaseShaderCompiler, nullptr); EXPECT_NE(glRenderbufferStorage, nullptr); EXPECT_NE(glSampleCoverage, nullptr); EXPECT_NE(glScissor, nullptr); EXPECT_NE(glShaderBinary, nullptr); EXPECT_NE(glShaderSource, nullptr); EXPECT_NE(glStencilFunc, nullptr); EXPECT_NE(glStencilFuncSeparate, nullptr); EXPECT_NE(glStencilMask, nullptr); EXPECT_NE(glStencilMaskSeparate, nullptr); EXPECT_NE(glStencilOp, nullptr); EXPECT_NE(glStencilOpSeparate, nullptr); EXPECT_NE(glTexImage2D, nullptr); EXPECT_NE(glTexParameterf, nullptr); EXPECT_NE(glTexParameterfv, nullptr); EXPECT_NE(glTexParameteri, nullptr); EXPECT_NE(glTexParameteriv, nullptr); EXPECT_NE(glTexSubImage2D, nullptr); EXPECT_NE(glUniform1f, nullptr); EXPECT_NE(glUniform1fv, nullptr); EXPECT_NE(glUniform1i, nullptr); EXPECT_NE(glUniform1iv, nullptr); EXPECT_NE(glUniform2f, nullptr); EXPECT_NE(glUniform2fv, nullptr); EXPECT_NE(glUniform2i, nullptr); EXPECT_NE(glUniform2iv, nullptr); EXPECT_NE(glUniform3f, nullptr); EXPECT_NE(glUniform3fv, nullptr); EXPECT_NE(glUniform3i, nullptr); EXPECT_NE(glUniform3iv, nullptr); EXPECT_NE(glUniform4f, nullptr); EXPECT_NE(glUniform4fv, nullptr); EXPECT_NE(glUniform4i, nullptr); EXPECT_NE(glUniform4iv, nullptr); EXPECT_NE(glUniformMatrix2fv, nullptr); EXPECT_NE(glUniformMatrix3fv, nullptr); EXPECT_NE(glUniformMatrix4fv, nullptr); EXPECT_NE(glUseProgram, nullptr); EXPECT_NE(glValidateProgram, nullptr); EXPECT_NE(glVertexAttrib1f, nullptr); EXPECT_NE(glVertexAttrib1fv, nullptr); EXPECT_NE(glVertexAttrib2f, nullptr); EXPECT_NE(glVertexAttrib2fv, nullptr); EXPECT_NE(glVertexAttrib3f, nullptr); EXPECT_NE(glVertexAttrib3fv, nullptr); EXPECT_NE(glVertexAttrib4f, nullptr); EXPECT_NE(glVertexAttrib4fv, nullptr); EXPECT_NE(glVertexAttribPointer, nullptr); EXPECT_NE(glViewport, nullptr); /* OpenGL ES 3.0 */ EXPECT_NE(glReadBuffer, nullptr); EXPECT_NE(glDrawRangeElements, nullptr); EXPECT_NE(glTexImage3D, nullptr); EXPECT_NE(glTexSubImage3D, nullptr); EXPECT_NE(glCopyTexSubImage3D, nullptr); EXPECT_NE(glCompressedTexImage3D, nullptr); EXPECT_NE(glCompressedTexSubImage3D, nullptr); EXPECT_NE(glGenQueries, nullptr); EXPECT_NE(glDeleteQueries, nullptr); EXPECT_NE(glIsQuery, nullptr); EXPECT_NE(glBeginQuery, nullptr); EXPECT_NE(glEndQuery, nullptr); EXPECT_NE(glGetQueryiv, nullptr); EXPECT_NE(glGetQueryObjectuiv, nullptr); EXPECT_NE(glUnmapBuffer, nullptr); EXPECT_NE(glGetBufferPointerv, nullptr); EXPECT_NE(glDrawBuffers, nullptr); EXPECT_NE(glUniformMatrix2x3fv, nullptr); EXPECT_NE(glUniformMatrix3x2fv, nullptr); EXPECT_NE(glUniformMatrix2x4fv, nullptr); EXPECT_NE(glUniformMatrix4x2fv, nullptr); EXPECT_NE(glUniformMatrix3x4fv, nullptr); EXPECT_NE(glUniformMatrix4x3fv, nullptr); EXPECT_NE(glBlitFramebuffer, nullptr); EXPECT_NE(glRenderbufferStorageMultisample, nullptr); EXPECT_NE(glFramebufferTextureLayer, nullptr); EXPECT_NE(glMapBufferRange, nullptr); EXPECT_NE(glFlushMappedBufferRange, nullptr); EXPECT_NE(glBindVertexArray, nullptr); EXPECT_NE(glDeleteVertexArrays, nullptr); EXPECT_NE(glGenVertexArrays, nullptr); EXPECT_NE(glIsVertexArray, nullptr); EXPECT_NE(glGetIntegeri_v, nullptr); EXPECT_NE(glBeginTransformFeedback, nullptr); EXPECT_NE(glEndTransformFeedback, nullptr); EXPECT_NE(glBindBufferRange, nullptr); EXPECT_NE(glBindBufferBase, nullptr); EXPECT_NE(glTransformFeedbackVaryings, nullptr); EXPECT_NE(glGetTransformFeedbackVarying, nullptr); EXPECT_NE(glVertexAttribIPointer, nullptr); EXPECT_NE(glGetVertexAttribIiv, nullptr); EXPECT_NE(glGetVertexAttribIuiv, nullptr); EXPECT_NE(glVertexAttribI4i, nullptr); EXPECT_NE(glVertexAttribI4ui, nullptr); EXPECT_NE(glVertexAttribI4iv, nullptr); EXPECT_NE(glVertexAttribI4uiv, nullptr); EXPECT_NE(glGetUniformuiv, nullptr); EXPECT_NE(glGetFragDataLocation, nullptr); EXPECT_NE(glUniform1ui, nullptr); EXPECT_NE(glUniform2ui, nullptr); EXPECT_NE(glUniform3ui, nullptr); EXPECT_NE(glUniform4ui, nullptr); EXPECT_NE(glUniform1uiv, nullptr); EXPECT_NE(glUniform2uiv, nullptr); EXPECT_NE(glUniform3uiv, nullptr); EXPECT_NE(glUniform4uiv, nullptr); EXPECT_NE(glClearBufferiv, nullptr); EXPECT_NE(glClearBufferuiv, nullptr); EXPECT_NE(glClearBufferfv, nullptr); EXPECT_NE(glClearBufferfi, nullptr); EXPECT_NE(glGetStringi, nullptr); EXPECT_NE(glCopyBufferSubData, nullptr); EXPECT_NE(glGetUniformIndices, nullptr); EXPECT_NE(glGetActiveUniformsiv, nullptr); EXPECT_NE(glGetUniformBlockIndex, nullptr); EXPECT_NE(glGetActiveUniformBlockiv, nullptr); EXPECT_NE(glGetActiveUniformBlockName, nullptr); EXPECT_NE(glUniformBlockBinding, nullptr); EXPECT_NE(glDrawArraysInstanced, nullptr); EXPECT_NE(glDrawElementsInstanced, nullptr); EXPECT_NE(glFenceSync, nullptr); EXPECT_NE(glIsSync, nullptr); EXPECT_NE(glDeleteSync, nullptr); EXPECT_NE(glClientWaitSync, nullptr); EXPECT_NE(glWaitSync, nullptr); EXPECT_NE(glGetInteger64v, nullptr); EXPECT_NE(glGetSynciv, nullptr); EXPECT_NE(glGetInteger64i_v, nullptr); EXPECT_NE(glGetBufferParameteri64v, nullptr); EXPECT_NE(glGenSamplers, nullptr); EXPECT_NE(glDeleteSamplers, nullptr); EXPECT_NE(glIsSampler, nullptr); EXPECT_NE(glBindSampler, nullptr); EXPECT_NE(glSamplerParameteri, nullptr); EXPECT_NE(glSamplerParameteriv, nullptr); EXPECT_NE(glSamplerParameterf, nullptr); EXPECT_NE(glSamplerParameterfv, nullptr); EXPECT_NE(glGetSamplerParameteriv, nullptr); EXPECT_NE(glGetSamplerParameterfv, nullptr); EXPECT_NE(glVertexAttribDivisor, nullptr); EXPECT_NE(glBindTransformFeedback, nullptr); EXPECT_NE(glDeleteTransformFeedbacks, nullptr); EXPECT_NE(glGenTransformFeedbacks, nullptr); EXPECT_NE(glIsTransformFeedback, nullptr); EXPECT_NE(glPauseTransformFeedback, nullptr); EXPECT_NE(glResumeTransformFeedback, nullptr); EXPECT_NE(glGetProgramBinary, nullptr); EXPECT_NE(glProgramBinary, nullptr); EXPECT_NE(glProgramParameteri, nullptr); EXPECT_NE(glInvalidateFramebuffer, nullptr); EXPECT_NE(glInvalidateSubFramebuffer, nullptr); EXPECT_NE(glTexStorage2D, nullptr); EXPECT_NE(glTexStorage3D, nullptr); EXPECT_NE(glGetInternalformativ, nullptr); } #endif