if(NOT MLN_WITH_VULKAN) return() endif() message(STATUS "Configuring Vulkan renderer backend") target_compile_definitions( mbgl-core PUBLIC MLN_RENDER_BACKEND_VULKAN=1 ) list(APPEND INCLUDE_FILES ${PROJECT_SOURCE_DIR}/include/mbgl/style/layers/vulkan/custom_layer_init_parameters.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/style/layers/vulkan/custom_layer_render_parameters.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/buffer_resource.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/command_encoder.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/context.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/drawable.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/descriptor_set.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/drawable_builder.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/dynamic_texture.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/index_buffer_resource.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/layer_group.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/offscreen_texture.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/pipeline.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/renderer_backend.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/render_pass.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/renderable_resource.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/texture2d.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/tile_layer_group.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/uniform_buffer.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/upload_pass.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/vertex_attribute.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/vertex_buffer_resource.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/shader_group.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/shader_program.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/background.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/circle.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/clipping_mask.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/collision.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/common.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/custom_geometry.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/custom_symbol_icon.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/fill.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/fill_extrusion.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/heatmap.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/heatmap_texture.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/hillshade.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/hillshade_prepare.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/color_relief.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/line.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/location_indicator.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/raster.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/symbol.hpp ${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/widevector.hpp ) list(APPEND SRC_FILES ${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/vulkan/custom_layer_render_parameters.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/buffer_resource.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/command_encoder.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/context.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/descriptor_set.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/drawable.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/drawable_builder.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/drawable_impl.hpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/dynamic_texture.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/index_buffer_resource.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/layer_group.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/offscreen_texture.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/pipeline.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/renderer_backend.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/render_pass.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/renderable_resource.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/texture2d.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/tile_layer_group.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/uniform_buffer.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/upload_pass.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/vertex_attribute.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/vertex_buffer_resource.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/shader_program.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/background.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/circle.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/clipping_mask.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/collision.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/custom_geometry.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/custom_symbol_icon.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/debug.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/fill.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/fill_extrusion.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/heatmap.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/heatmap_texture.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/hillshade.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/hillshade_prepare.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/color_relief.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/line.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/location_indicator.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/raster.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/symbol.cpp ${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/widevector.cpp )