name: windows-ci on: workflow_dispatch: push: branches: - main - windows-*.*.x tags: - windows-* pull_request: branches: - '*' env: SCCACHE_GHA_ENABLED: "true" concurrency: group: ${{ github.workflow }}-${{ github.ref }} # INFO: We are cancelling the concurrency group if the change is on PR. For workflow dispatch, this will not work. cancel-in-progress: ${{ github.ref != 'refs/heads/main' }} permissions: actions: read # needed for CodeQL contents: read # needed for CodeQL security-events: write # needed for CodeQL jobs: pre-job: runs-on: windows-2022 outputs: should_skip: ${{ github.event_name != 'workflow_dispatch' && steps.changed-files.outputs.windows_any_modified != 'true' }} steps: - run: | git config --system core.longpaths true - uses: actions/checkout@v4 with: submodules: recursive - name: Get all Windows files that have changed if: github.event_name != 'workflow_dispatch' id: changed-files uses: tj-actions/changed-files@v45 with: files_yaml_from_source_file: .github/changed-files.yml - name: List changed files if: steps.changed-files.outputs.windows_any_modified == 'true' run: | Write-Host "Changed file(s): ${{ steps.changed-files.outputs.windows_all_changed_files }}" windows-build-and-test: if: needs.pre-job.outputs.should_skip != 'true' needs: pre-job strategy: matrix: renderer: [opengl, egl, vulkan, osmesa] rendering_mode: [legacy, drawable] exclude: - renderer: egl rendering_mode: drawable - renderer: vulkan rendering_mode: legacy runs-on: windows-2022 steps: - run: | git config --system core.longpaths true - uses: actions/checkout@v4 with: submodules: recursive fetch-depth: 0 - name: Initialize CodeQL uses: github/codeql-action/init@v3 with: languages: cpp - uses: ilammy/msvc-dev-cmd@v1 - name: Export GitHub Actions cache environment variables uses: actions/github-script@v7 with: script: | core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || ''); core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || ''); - uses: mozilla-actions/sccache-action@v0.0.6 - name: Initialize sccache run: | & $env:SCCACHE_PATH --start-server & $env:SCCACHE_PATH --zero-stats - name: Configure MapLibre Native Core env: CI: 1 VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite" VCPKG_KEEP_ENV_VARS: "CMAKE_CXX_COMPILER_LAUNCHER;CMAKE_C_COMPILER_LAUNCHER" CMAKE_C_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}" CMAKE_CXX_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}" RENDERER: "${{ matrix.renderer }}" RENDERING_MODE: "${{ matrix.rendering_mode }}" run: | cmake --version & ${{ github.workspace }}\.github\scripts\windows-ci_configure_wrapper.ps1 - name: Build MapLibre Native Core run: | cmake --build build --target mbgl-core mbgl-test-runner mbgl-render-test-runner mbgl-expression-test mbgl-render mbgl-benchmark-runner # CodeQL - name: Perform CodeQL Analysis uses: github/codeql-action/analyze@v3 with: category: "/language:cpp" - name: Download Mesa3D if: matrix.renderer != 'egl' run: | Invoke-WebRequest https://github.com/pal1000/mesa-dist-win/releases/download/24.2.5/mesa3d-24.2.5-release-msvc.7z -OutFile mesa3d.7z - name: Extract Mesa3D files for OpenGL if: matrix.renderer != 'egl' && matrix.renderer != 'vulkan' run: | & 'C:\Program Files\7-Zip\7z.exe' e -obuild .\mesa3d.7z x64\opengl32.dll x64\libgallium_wgl.dll x64\libGLESv2.dll x64\libglapi.dll - name: Extract Mesa3D files for Vulkan if: matrix.renderer != 'egl' && matrix.renderer == 'vulkan' run: | & 'C:\Program Files\7-Zip\7z.exe' e -obuild .\mesa3d.7z x64\lvp_icd.x86_64.json x64\vulkan_lvp.dll - name: Extract Mesa3D files for OSMesa if: matrix.renderer == 'osmesa' run: | & 'C:\Program Files\7-Zip\7z.exe' e -obuild .\mesa3d.7z x64\osmesa.dll # unit tests - name: Configure Mesa3D drivers (OpenGL) if: matrix.renderer != 'egl' && matrix.renderer != 'vulkan' run: | Add-Content -Path $env:GITHUB_ENV -Value 'GALLIUM_DRIVER=llvmpipe' - name: Configure Mesa3D drivers (Vulkan) if: matrix.renderer == 'vulkan' run: | reg add 'HKLM\Software\Khronos\Vulkan\Drivers' /f /v '${{ github.workspace }}\build\lvp_icd.x86_64.json' /t REG_DWORD /d 0 - name: Download and configure Vulkan if: matrix.renderer == 'vulkan' run: | Invoke-WebRequest https://sdk.lunarg.com/sdk/download/1.3.296.0/windows/VulkanRT-1.3.296.0-Components.zip -OutFile VulkanRT.zip & 'C:\Program Files\7-Zip\7z.exe' e -obuild -r .\VulkanRT.zip *x64\vulkan-1.dll - name: Run C++ tests continue-on-error: ${{ matrix.renderer == 'vulkan' }} run: build/mbgl-test-runner.exe # render tests - name: Run render test id: render_test env: manifest_file: ${{ matrix.renderer == 'osmesa' && 'opengl' || matrix.renderer }} run: build/mbgl-render-test-runner.exe "--manifestPath=metrics/windows-${env:manifest_file}.json" - name: Upload render test result if: always() && steps.render_test.outcome == 'failure' uses: actions/upload-artifact@v4 with: name: render-test-result-${{ matrix.renderer }} path: | metrics/windows-${{ matrix.renderer == 'osmesa' && 'opengl' || matrix.renderer }}.html # expression tests - name: Run expression test run: build/expression-test/mbgl-expression-test.exe windows-ci-result: name: Windows CI Result if: needs.pre-job.outputs.should_skip != 'true' && always() runs-on: windows-2022 needs: - pre-job - windows-build-and-test steps: - name: Mark result as failed if: needs.windows-build-and-test.result != 'success' run: exit 1