#pragma once #include #include namespace mbgl { namespace vulkan { class Context; class Texture2D; class OffscreenTexture final : public gfx::OffscreenTexture { public: OffscreenTexture(Context&, Size size, gfx::TextureChannelDataType type, bool depth, bool stencil); bool isRenderable() override; PremultipliedImage readStillImage() override; const gfx::Texture2DPtr& getTexture() override; }; } // namespace vulkan } // namespace mbgl