#include #include #include #include using namespace llmr; float functions::null(float, const std::vector&) { return 0; } float functions::constant(float, const std::vector& values) { assert(values.size() == 1); return values.front(); } float functions::min(float z, const std::vector& values) { assert(values.size() == 1); return z >= values.front(); } float functions::max(float z, const std::vector& values) { assert(values.size() == 1); return z <= values.front(); } float functions::stops(float z, const std::vector& stops) { // We need an even number of stop values. if (stops.size() % 2 != 0) return 0; // Accounts for us rendering tiles at another size, so our zoom levels are shifted appropriately. z += util::tileSize / 256.0f; bool smaller = false; float smaller_z, smaller_val; bool larger = false; float larger_z, larger_val; for (uint32_t i = 0; i < stops.size(); i += 2) { float stop_z = stops[i]; float stop_val = stops[i + 1]; if (stop_z <= z && (!smaller || smaller_z < stop_z)) { smaller = true; smaller_z = stop_z; smaller_val = stop_val; } if (stop_z >= z && (!larger || larger_z > stop_z)) { larger = true; larger_z = stop_z; larger_val = stop_val; } } if (smaller && larger) { if (larger_z == smaller_z || larger_val == smaller_val) return smaller_val; float factor = (z - smaller_z) / (larger_z - smaller_z); // Linear interpolation if base is 0 if (smaller_val == 0) return factor * larger_val; // Exponential interpolation between the values return smaller_val * pow(larger_val / smaller_val, factor); } else if (larger || smaller) { // Do not draw a line. return -std::numeric_limits::infinity(); // Exponential extrapolation of the smaller or larger value //var edge = larger || smaller; //return Math.pow(2, z) * (edge.val / Math.pow(2, edge.z)); } else { // No stop defined. return 1; } } float functions::linear(float z, const std::vector& values) { if (values.size() != 5) { return 0; } const float z_base = values[0]; const float val = values[1]; const float slope = values[2]; const float min = values[3]; const float max = values[4]; return fmin(fmax(min, val + (z - z_base) * slope), max); } float functions::exponential(float z, const std::vector& values) { if (values.size() != 5) { return 0; } const float z_base = values[0]; const float val = values[1]; const float slope = values[2]; const float min = values[3]; const float max = values[4]; return fmin(fmax(min, val + pow(1.75, (z - z_base)) * slope), max); }