#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { LayerRenderData* GeometryTile::LayoutResult::getLayerRenderData(const style::Layer::Impl& layerImpl) { MLN_TRACE_FUNC(); MLN_ZONE_STR(layerImpl.id); auto it = layerRenderData.find(layerImpl.id); if (it == layerRenderData.end()) { return nullptr; } LayerRenderData& result = it->second; if (result.layerProperties->baseImpl->getTypeInfo() != layerImpl.getTypeInfo()) { // Layer data might be outdated, see issue #12432. return nullptr; } return &result; } class ImagePatch { public: ImagePatch(Immutable image_, const Rect& paddedRect_) : image(std::move(image_)), paddedRect(paddedRect_) {} Immutable image; Rect paddedRect; }; void populateImagePatches(ImagePositions& imagePositions, const ImageManager& imageManager, std::vector& /*out*/ patches) { if (imagePositions.empty()) { imagePositions.reserve(imageManager.updatedImageVersions.size()); } for (auto& updatedImageVersion : imageManager.updatedImageVersions) { const std::string& name = updatedImageVersion.first; const uint32_t version = updatedImageVersion.second; const auto it = imagePositions.find(updatedImageVersion.first); if (it != imagePositions.end()) { auto& position = it->second; if (position.version == version) continue; const auto updatedImage = imageManager.getSharedImage(name); if (updatedImage == nullptr) continue; patches.emplace_back(*updatedImage, position.paddedRect); position.version = version; } } } class GeometryTileRenderData final : public TileRenderData { public: GeometryTileRenderData(std::shared_ptr layoutResult_, std::shared_ptr atlasTextures_) : TileRenderData(std::move(atlasTextures_)), layoutResult(std::move(layoutResult_)) {} private: // TileRenderData overrides. std::optional getPattern(const std::string&) const override; const LayerRenderData* getLayerRenderData(const style::Layer::Impl&) const override; Bucket* getBucket(const style::Layer::Impl&) const override; void upload(gfx::UploadPass&) override; void prepare(const SourcePrepareParameters&) override; std::shared_ptr layoutResult; std::vector imagePatches; }; using namespace style; std::optional GeometryTileRenderData::getPattern(const std::string& pattern) const { MLN_TRACE_FUNC(); if (layoutResult) { const auto& patternPositions = layoutResult->imageAtlas.patternPositions; auto it = patternPositions.find(pattern); if (it != patternPositions.end()) { return it->second; } } return std::nullopt; } void GeometryTileRenderData::upload(gfx::UploadPass& uploadPass) { MLN_TRACE_FUNC(); if (!layoutResult) return; auto uploadFn = [&](Bucket& bucket) { if (bucket.needsUpload()) { bucket.upload(uploadPass); } }; for (auto& entry : layoutResult->layerRenderData) { uploadFn(*entry.second.bucket); } assert(atlasTextures); if (const auto& glyphDynamicTexture = layoutResult->glyphAtlas.dynamicTexture) { glyphDynamicTexture->uploadDeferredImages(uploadPass); atlasTextures->glyph = glyphDynamicTexture->getTexture(); } if (const auto& imageDynamicTexture = layoutResult->imageAtlas.dynamicTexture) { imageDynamicTexture->uploadDeferredImages(uploadPass); atlasTextures->icon = imageDynamicTexture->getTexture(); } if (!imagePatches.empty()) { for (const auto& imagePatch : imagePatches) { // patch updated images. atlasTextures->icon->uploadSubRegion(imagePatch.image->image, imagePatch.paddedRect.x + ImagePosition::padding, imagePatch.paddedRect.y + ImagePosition::padding); } imagePatches.clear(); } } void GeometryTileRenderData::prepare(const SourcePrepareParameters& parameters) { MLN_TRACE_FUNC(); if (!layoutResult) return; imagePatches.clear(); populateImagePatches(layoutResult->imageAtlas.iconPositions, parameters.imageManager, imagePatches); populateImagePatches(layoutResult->imageAtlas.patternPositions, parameters.imageManager, imagePatches); } Bucket* GeometryTileRenderData::getBucket(const Layer::Impl& layer) const { const LayerRenderData* data = getLayerRenderData(layer); return data ? data->bucket.get() : nullptr; } const LayerRenderData* GeometryTileRenderData::getLayerRenderData(const style::Layer::Impl& layerImpl) const { return layoutResult ? layoutResult->getLayerRenderData(layerImpl) : nullptr; } GeometryTile::LayoutResult::~LayoutResult() { if (dynamicTextureAtlas) { dynamicTextureAtlas->removeTextures(glyphAtlas.textureHandles, glyphAtlas.dynamicTexture); dynamicTextureAtlas->removeTextures(imageAtlas.textureHandles, imageAtlas.dynamicTexture); } } /* Correlation between GeometryTile and GeometryTileWorker is safeguarded by two correlation schemes: GeometryTile's 'correlationID' is used for ensuring the tile will be flagged as non-pending only when the placement coming from the last operation (as in 'setData', 'setLayers', 'setShowCollisionBoxes') occurs. This is important for still mode rendering as we want to render only when all layout and placement operations are completed. GeometryTileWorker's 'imageCorrelationID' is used for checking whether an image request reply coming from `GeometryTile` is valid. Previous image request replies are ignored as they result in incomplete placement attempts that could flag the tile as non-pending too early. */ GeometryTile::GeometryTile(const OverscaledTileID& id_, std::string sourceID_, const TileParameters& parameters, TileObserver* observer_) : Tile(Kind::Geometry, id_, std::move(sourceID_), observer_), ImageRequestor(parameters.imageManager), threadPool(parameters.threadPool), mailbox(std::make_shared(*Scheduler::GetCurrent())), worker(parameters.isUpdateSynchronous, parameters.threadPool, // Scheduler reference for the Actor retainer OptionalActorRef(parameters.isUpdateSynchronous, *this, mailbox), parameters.threadPool, id_, sourceID, obsolete, parameters.mode, parameters.pixelRatio, parameters.debugOptions & MapDebugOptions::Collision, parameters.dynamicTextureAtlas, parameters.glyphManager->getFontFaces(), observer), fileSource(parameters.fileSource), glyphManager(parameters.glyphManager), imageManager(parameters.imageManager), mode(parameters.mode), showCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision) {} GeometryTile::~GeometryTile() { MLN_TRACE_FUNC(); markObsolete(); glyphManager->removeRequestor(*this); imageManager->removeRequestor(*this); if (pending) { // This tile never finished loading or was abandoned, emit a cancellation event observer->onTileAction(id, sourceID, TileOperation::Cancelled); } if (layoutResult) { threadPool.runOnRenderThread( [layoutResult_{std::move(layoutResult)}, atlasTextures_{std::move(atlasTextures)}]() { layoutResult_->dynamicTextureAtlas->removeUnusedDynamicTextures(); }); } } void GeometryTile::cancel() { markObsolete(); } void GeometryTile::markObsolete() { obsolete = true; mailbox->abandon(); } void GeometryTile::setError(std::exception_ptr err) { loaded = true; observer->onTileError(*this, std::move(err)); } void GeometryTile::setData(std::unique_ptr data_) { MLN_TRACE_FUNC(); if (obsolete) { return; } if (!pending) { observer->onTileAction(id, sourceID, TileOperation::StartParse); } // Mark the tile as pending again if it was complete before to prevent // signaling a complete state despite pending parse operations. pending = true; ++correlationID; worker.self().invoke( &GeometryTileWorker::setData, std::move(data_), imageManager->getAvailableImages(), correlationID); } void GeometryTile::reset() { MLN_TRACE_FUNC(); // If there is pending work, indicate that work has been cancelled. // Clear the pending status. if (pending) { observer->onTileAction(id, sourceID, TileOperation::Cancelled); pending = false; } // Reset the tile to an unloaded state to avoid signaling completion // after clearing the tile's pending status. loaded = false; // Reset the worker to the `NeedsParse` state. ++correlationID; worker.self().invoke(&GeometryTileWorker::reset, correlationID); } std::unique_ptr GeometryTile::createRenderData() { MLN_TRACE_FUNC(); return std::make_unique(layoutResult, atlasTextures); } void GeometryTile::setLayers(const std::vector>& layers) { MLN_TRACE_FUNC(); // Mark the tile as pending again if it was complete before to prevent // signaling a complete state despite pending parse operations. if (!pending) { pending = true; observer->onTileAction(id, sourceID, TileOperation::StartParse); } std::vector> impls; impls.reserve(layers.size()); for (const auto& layer : layers) { MLN_TRACE_ZONE(layer); MLN_ZONE_STR(layer->baseImpl->id); // Skip irrelevant layers. const auto& layerImpl = *layer->baseImpl; assert(layerImpl.getTypeInfo()->source != LayerTypeInfo::Source::NotRequired); assert(layerImpl.source == sourceID); assert(layerImpl.visibility != VisibilityType::None); if (id.overscaledZ < std::floor(layerImpl.minZoom) || id.overscaledZ >= std::ceil(layerImpl.maxZoom)) { continue; } impls.push_back(layer); } ++correlationID; worker.self().invoke( &GeometryTileWorker::setLayers, std::move(impls), imageManager->getAvailableImages(), correlationID); } void GeometryTile::setShowCollisionBoxes(const bool showCollisionBoxes_) { MLN_TRACE_FUNC(); if (showCollisionBoxes != showCollisionBoxes_) { showCollisionBoxes = showCollisionBoxes_; ++correlationID; worker.self().invoke(&GeometryTileWorker::setShowCollisionBoxes, showCollisionBoxes, correlationID); } } void GeometryTile::onLayout(std::shared_ptr&& result, const uint64_t resultCorrelationID) { MLN_TRACE_FUNC(); loaded = true; renderable = true; if (resultCorrelationID == correlationID) { pending = false; observer->onTileAction(id, sourceID, TileOperation::EndParse); } const ErrorScope errorScope{observer}; layoutResult = std::move(result); if (!atlasTextures) { atlasTextures = std::make_shared(); } if (layoutResult) { for (const auto& data : layoutResult->layerRenderData) { if (data.second.bucket) { data.second.bucket->check(SYM_GUARD_LOC); } } } observer->onTileChanged(*this); if (layoutResult) { for (const auto& data : layoutResult->layerRenderData) { if (data.second.bucket) { data.second.bucket->check(SYM_GUARD_LOC); } } } } void GeometryTile::setObserver(TileObserver* observer_) { Tile::setObserver(observer_); worker.self().invoke(&GeometryTileWorker::setObserver, observer); } void GeometryTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) { loaded = true; if (resultCorrelationID == correlationID) { pending = false; observer->onTileAction(id, sourceID, TileOperation::Error); } observer->onTileError(*this, std::move(err)); } void GeometryTile::onGlyphsAvailable(GlyphMap glyphMap, [[maybe_unused]] HBShapeRequests requests) { MLN_TRACE_FUNC(); HBShapeResults results; #ifdef MLN_TEXT_SHAPING_HARFBUZZ for (auto& fontStackIT : requests) { auto fontStack = fontStackIT.first; auto& fontTypes = fontStackIT.second; for (auto& typesIT : fontTypes) { auto type = typesIT.first; auto& strs = typesIT.second; for (auto& str : strs) { std::vector shapedGlyphIDs; std::shared_ptr> shapedAdjusts = std::make_shared>(); glyphManager->hbShaping(str, fontStack, type, shapedGlyphIDs, *shapedAdjusts); std::u16string shapedstr; shapedstr.reserve(shapedGlyphIDs.size()); for (auto& glyphID : shapedGlyphIDs) { shapedstr += glyphID.complex.code; auto fontStackHash = FontStackHasher()(fontStack); bool needShape = true; if (glyphMap.contains(fontStackHash)) { auto& glyphs = glyphMap[fontStackHash]; if (glyphs.contains(glyphID)) needShape = false; } if (needShape) { auto glyph = glyphManager->getGlyph(fontStack, glyphID); glyphMap[fontStackHash].emplace(glyph->id, glyph); } } results[fontStack][type][str] = HBShapeResult{shapedstr, shapedAdjusts}; //.emplace(str, shapedstr, shapedAdjusts); } } } #endif // MLN_TEXT_SHAPING_HARFBUZZ worker.self().invoke(&GeometryTileWorker::onGlyphsAvailable, std::move(glyphMap), std::move(results)); } void GeometryTile::getGlyphs(GlyphDependencies glyphDependencies) { MLN_TRACE_FUNC(); if (fileSource) { glyphManager->getGlyphs(*this, std::move(glyphDependencies), *fileSource); } } void GeometryTile::onImagesAvailable(ImageMap images, ImageMap patterns, ImageVersionMap versionMap, uint64_t imageCorrelationID) { MLN_TRACE_FUNC(); worker.self().invoke(&GeometryTileWorker::onImagesAvailable, std::move(images), std::move(patterns), std::move(versionMap), imageCorrelationID); } void GeometryTile::getImages(ImageRequestPair pair) { MLN_TRACE_FUNC(); imageManager->getImages(*this, std::move(pair)); } std::shared_ptr GeometryTile::getFeatureIndex() const { return layoutResult ? layoutResult->featureIndex : nullptr; } bool GeometryTile::layerPropertiesUpdated(const Immutable& layerProperties) { MLN_TRACE_FUNC(); LayerRenderData* renderData = getLayerRenderData(*layerProperties->baseImpl); if (!renderData) { return false; } if (renderData->layerProperties != layerProperties && renderData->layerProperties->constantsMask() == layerProperties->constantsMask()) { renderData->layerProperties = layerProperties; } return true; } const GeometryTileData* GeometryTile::getData() const { if (!layoutResult || !layoutResult->featureIndex) { return nullptr; } return layoutResult->featureIndex->getData(); } LayerRenderData* GeometryTile::getLayerRenderData(const style::Layer::Impl& layerImpl) { MLN_TRACE_FUNC(); return layoutResult ? layoutResult->getLayerRenderData(layerImpl) : nullptr; } float GeometryTile::getQueryPadding(const std::unordered_map& layers) { MLN_TRACE_FUNC(); float queryPadding = 0; for (const auto& pair : layers) { const LayerRenderData* data = getLayerRenderData(*pair.second->baseImpl); if (data && data->bucket && data->bucket->hasData()) { queryPadding = std::max(queryPadding, data->bucket->getQueryRadius(*pair.second)); } } return queryPadding; } void GeometryTile::queryRenderedFeatures(std::unordered_map>& result, const GeometryCoordinates& queryGeometry, const TransformState& transformState, const std::unordered_map& layers, const RenderedQueryOptions& options, const mat4& projMatrix, const SourceFeatureState& featureState) { MLN_TRACE_FUNC(); if (!getData()) return; const float queryPadding = getQueryPadding(layers); mat4 posMatrix; transformState.matrixFor(posMatrix, id.toUnwrapped()); matrix::multiply(posMatrix, projMatrix, posMatrix); layoutResult->featureIndex->query(result, queryGeometry, transformState, posMatrix, util::tileSize_D * id.overscaleFactor(), std::pow(2, transformState.getZoom() - id.overscaledZ), options, id.toUnwrapped(), layers, queryPadding * transformState.maxPitchScaleFactor(), featureState); } void GeometryTile::querySourceFeatures(std::vector& result, const SourceQueryOptions& options) { MLN_TRACE_FUNC(); // Data not yet available, or tile is empty if (!getData()) { return; } // No source layers, specified, nothing to do if (!options.sourceLayers) { Log::Warning(Event::General, "At least one sourceLayer required"); return; } for (const auto& sourceLayer : *options.sourceLayers) { // Go through all sourceLayers, if any // to gather all the features auto layer = getData()->getLayer(sourceLayer); if (layer) { auto featureCount = layer->featureCount(); for (std::size_t i = 0; i < featureCount; i++) { auto feature = layer->getFeature(i); // Apply filter, if any if (options.filter && !(*options.filter)(style::expression::EvaluationContext{ static_cast(this->id.overscaledZ), feature.get()})) { continue; } result.emplace_back(convertFeature(*feature, id.canonical)); } } } } bool GeometryTile::holdForFade() const { return mode == MapMode::Continuous && (fadeState == FadeState::NeedsFirstPlacement || fadeState == FadeState::NeedsSecondPlacement); } void GeometryTile::markRenderedIdeal() { fadeState = FadeState::Loaded; } void GeometryTile::markRenderedPreviously() { if (fadeState == FadeState::Loaded) { fadeState = FadeState::NeedsFirstPlacement; } } void GeometryTile::performedFadePlacement() { if (fadeState == FadeState::NeedsFirstPlacement) { fadeState = FadeState::NeedsSecondPlacement; } else if (fadeState == FadeState::NeedsSecondPlacement) { fadeState = FadeState::CanRemove; } } void GeometryTile::setFeatureState(const LayerFeatureStates& states) { MLN_TRACE_FUNC(); const auto layers = getData(); if ((layers == nullptr) || states.empty() || !layoutResult) { return; } for (auto& layerIdToLayerRenderData = layoutResult->layerRenderData; auto& [layerID, renderData] : layerIdToLayerRenderData) { std::string sourceLayerId = renderData.layerProperties->baseImpl->sourceLayer; if (const auto sourceLayer = layers->getLayer(sourceLayerId)) { auto entry = states.find(sourceLayerId); if (entry == states.end()) { continue; } const auto& featureStates = entry->second; if (featureStates.empty()) { continue; } if (const auto bucket = renderData.bucket; bucket && bucket->hasData()) { bucket->update(featureStates, *sourceLayer, layerID, layoutResult->imageAtlas.patternPositions); } } } } } // namespace mbgl