# @maplibre/maplibre-gl-native [![Version](https://img.shields.io/npm/v/@maplibre/maplibre-gl-native?style=flat)](https://www.npmjs.com/package/@maplibre/maplibre-gl-native) [![node-ci](https://github.com/maplibre/maplibre-native/actions/workflows/node-ci.yml/badge.svg)](https://github.com/maplibre/maplibre-native/actions/workflows/node-ci.yml) ## Installing Binaries are available and downloaded during install for the following platforms: - Operating systems: - Ubuntu 24.04 (amd64/arm64) - macOS (amd64/arm64) - Windows (amd64/arm64) - Node.js 22, 24, 26 Run: ``` npm install @maplibre/maplibre-gl-native ``` ## License @maplibre/maplibre-gl-native is available under the BSD 2-Clause License. Refer to the [full list of licenses](https://github.com/maplibre/maplibre-native/blob/main/LICENSES.core.md). MapLibre Native is based in part of the work of the [FreeType](https://freetype.org/) Team. ## Rendering a map tile The minimal example requires only the instantiation of the `mbgl.Map` object, loading a style and calling the `map.render` method: ```js var mbgl = require('@maplibre/maplibre-gl-native'); var sharp = require('sharp'); var map = new mbgl.Map(); map.load(require('./test/fixtures/style.json')); map.render(function(err, buffer) { if (err) throw err; map.release(); var image = sharp(buffer, { raw: { width: 512, height: 512, channels: 4 } }); // Convert raw image buffer to PNG image.toFile('image.png', function(err) { if (err) throw err; }); }); ``` But you can customize the map providing an options object to `mbgl.Map` constructor and to `map.render` method: ```js var fs = require('fs'); var path = require('path'); var mbgl = require('@maplibre/maplibre-gl-native'); var sharp = require('sharp'); var options = { request: function(req, callback) { fs.readFile(path.join(__dirname, 'test', req.url), function(err, data) { callback(err, { data: data }); }); }, ratio: 1 }; var map = new mbgl.Map(options); map.load(require('./test/fixtures/style.json')); map.render({zoom: 0}, function(err, buffer) { if (err) throw err; map.release(); var image = sharp(buffer, { raw: { width: 512, height: 512, channels: 4 } }); // Convert raw image buffer to PNG image.toFile('image.png', function(err) { if (err) throw err; }); }); ``` The first argument passed to `map.render` is an options object, all keys are optional: ```js { zoom: {zoom}, // number, defaults to 0 width: {width}, // number (px), defaults to 512 height: {height}, // number (px), defaults to 512 center: [{longitude}, {latitude}], // array of numbers (coordinates), defaults to [0,0] bearing: {bearing}, // number (in degrees, counter-clockwise from north), defaults to 0 pitch: {pitch}, // number (in degrees, arcing towards the horizon), defaults to 0 classes: {classes} // array of strings } ``` When you are finished using a map object, you can call `map.release()` to permanently dispose the internal map resources. This is not necessary, but can be helpful to optimize resource usage (memory, file sockets) on a more granular level than V8's garbage collector. Calling `map.release()` will prevent a map object from being used for any further render calls, but can be safely called as soon as the `map.render()` callback returns, as the returned pixel buffer will always be retained for the scope of the callback. ## Implementing a file source When creating a `Map`, you can optionally pass an options object (with an optional `request` method and optional `ratio` number) as the first parameter. The `request()` method handles a request for a resource. The `ratio` sets the scale at which the map will render tiles, such as `2.0` for rendering images for high pixel density displays: ```js var map = new mbgl.Map({ request: function(req) { // TODO }, ratio: 2.0 }); ``` If you omit the `request` method, the `map` object will use the default internal request handlers, which is ok for most cases. However, if you have specific needs, you can implement your own `request` handler. When a `request` method is provided, all `map` resources will be requested by calling the `request` method with two parameters, called `req` and `callback` respectively in this example. The `req` parameter has two properties: ```json { "url": "http://example.com", "kind": 1 } ``` The `kind` is an enum and defined in [`mbgl.Resource`](https://github.com/maplibre/maplibre-native/blob/main/include/mln/storage/resource.hpp): ```json { "Unknown": 0, "Style": 1, "Source": 2, "Tile": 3, "Glyphs": 4, "SpriteImage": 5, "SpriteJSON": 6 } ``` The `kind` enum has no significance for anything but serves as a hint to your implemention as to what sort of resource to expect. E.g., your implementation could choose caching strategies based on the expected file type. The `callback` parameter is a function that must be called with two parameters: an error message (if there are no errors, then you must pass `null`), and a response object: ```js { data: {data}, // required, must be a byte array, usually a Buffer object modified: {modified}, // Date, optional expires: {expires}, // Date, optional etag: {etag} // string, optional } ``` If there is no data to be sent to the `callback` (empty data, or `no-content` respose), then it must be called without parameters. The `request` implementation should pass uncompressed data to `callback`. If you are downloading assets from a source that applies gzip transport encoding, the implementation must decompress the results before passing them on. A sample implementation that reads files from disk would look like the following: ```js var map = new mbgl.Map({ request: function(req, callback) { fs.readFile(path.join('base/path', req.url), function(err, data) { callback(err, { data: data }); }); } }); ``` This is a very barebones implementation and you'll probably want a better implementation. E.g. it passes the url verbatim to the file system, but you'd want add some logic that normalizes `http` URLs. You'll notice that once your implementation has obtained the requested file, you have to deliver it to the requestee by calling `callback()`, which takes either an error object or `null` and an object with several keys: ```js { modified: new Date(), expires: new Date(), etag: "string", data: new Buffer() } ``` A sample implementation that uses [`request`](https://github.com/request/request) to fetch data from a remote source: ```js var mbgl = require('@maplibre/maplibre-gl-native'); var request = require('request'); var map = new mbgl.Map({ request: function(req, callback) { request({ url: req.url, encoding: null, gzip: true }, function (err, res, body) { if (err) { callback(err); } else if (res.statusCode == 200) { var response = {}; if (res.headers.modified) { response.modified = new Date(res.headers.modified); } if (res.headers.expires) { response.expires = new Date(res.headers.expires); } if (res.headers.etag) { response.etag = res.headers.etag; } response.data = body; callback(null, response); } else if (res.statusCode == 204) { callback(); } else { callback(new Error(JSON.parse(body).message)); } }); } }); ``` Stylesheets are free to use any protocols, but your implementation of `request` must support these; e.g. you could use `s3://` to indicate that files are supposed to be loaded from S3. ## Listening for log events The module imported with `require('maplibre-gl-native')` inherits from [`EventEmitter`](https://nodejs.org/api/events.html), and the `NodeLogObserver` will push log events to this. Log messages can have [`class`](https://github.com/maplibre/maplibre-native/blob/0dea8bad2ff68a95772a6e3b3a788946c0596f15/src/mln/util/event.cpp#L15-L35), [`severity`](https://github.com/maplibre/maplibre-native/blob/0dea8bad2ff68a95772a6e3b3a788946c0596f15/src/mln/util/event.cpp#L6-L13), `code` ([HTTP status codes](https://www.rfc-editor.org/rfc/rfc9110#name-status-codes)), and `text` parameters. ```js var mbgl = require('@maplibre/maplibre-gl-native'); mbgl.on('message', function(msg) { t.ok(msg, 'emits error'); t.equal(msg.class, 'Style'); t.equal(msg.severity, 'ERROR'); t.ok(msg.text.match(/Failed to load/), 'error text matches'); }); ``` ## Contributing See [DEVELOPING.md](https://github.com/maplibre/maplibre-native/blob/main/platform/node/DEVELOPING.md) for instructions on building this module for development.