#!/usr/bin/env node var path = require('path'); var fs = require('fs'); var mkdirp = require('mkdirp'); var vertex_file = process.argv[2]; var fragment_file = process.argv[3]; var output_file = process.argv[4]; if (!vertex_file || !fragment_file || !output_file) { console.warn('No input or output file given.'); console.warn('Usage: %s input.vertex.glsl input.fragment.glsl output.hpp', path.basename(process.argv[1])); process.exit(1); } var components = path.basename(vertex_file).split('.'); var shader_name = components[0]; var pragma_mapbox_regex = /(\s*)#pragma\s+mapbox\s*:\s+(define|initialize)\s+(low|medium|high)p\s+(float|vec(?:2|3|4))\s+(.*)/; function source(file) { return '\n' + fs.readFileSync(file, 'utf8').split('\n').map(function(line) { var params = line.match(pragma_mapbox_regex); if (params) { if (params[2] === 'define') { return params[1] + 'uniform ' + params[3] + 'p ' + params[4] + ' u_' + params[5] + ';'; } else { return params[1] + params[3] + 'p ' + params[4] + ' ' + params[5] + ' = u_' + params[5] + ';'; } } else { return line; } }).join('\n'); } var content = "#pragma once\n" + "\n" + "// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n" + "\n" + "#include \n" + "\n" + "namespace mbgl {\n" + "namespace shaders {\n" + "\n" + "class " + shader_name + " {\n" + "public:\n" + " static constexpr const char* name = \"" + shader_name + "\";" + " static constexpr const char* vertexSource = R\"MBGL_SHADER(" + source(vertex_file) + ")MBGL_SHADER\";\n" + " static constexpr const char* fragmentSource = R\"MBGL_SHADER(" + source(fragment_file) + ")MBGL_SHADER\";\n" + "};\n" + "\n" + "} // namespace shaders\n" + "} // namespace mbgl\n"; mkdirp.sync(path.dirname(output_file)); fs.writeFileSync(output_file, content);