#include #include namespace mbgl { MBGL_DEFINE_ENUM(EventSeverity, { {EventSeverity::Debug, "DEBUG"}, {EventSeverity::Info, "INFO"}, {EventSeverity::Warning, "WARNING"}, {EventSeverity::Error, "ERROR"}, {EventSeverity(-1), "UNKNOWN"}, }); MBGL_DEFINE_ENUM(Event, { {Event::General, "General"}, {Event::Setup, "Setup"}, {Event::Shader, "Shader"}, {Event::ParseStyle, "ParseStyle"}, {Event::ParseTile, "ParseTile"}, {Event::Render, "Render"}, {Event::Style, "Style"}, {Event::Database, "Database"}, {Event::HttpRequest, "HttpRequest"}, {Event::Sprite, "Sprite"}, {Event::Image, "Image"}, {Event::OpenGL, "OpenGL"}, {Event::JNI, "JNI"}, {Event::Android, "Android"}, {Event::Crash, "Crash"}, {Event::Glyph, "Glyph"}, {Event::Timing, "Timing"}, {Event(-1), "Unknown"}, }); } // namespace mbgl