[ { "name": "Prelude", "header": "prelude", "glsl_vert": "_prelude.vertex.glsl", "glsl_frag": "_prelude.fragment.glsl" }, { "name": "ClippingMaskProgram", "header": "clipping_mask", "glsl_vert": "clipping_mask.vertex.glsl", "glsl_frag": "clipping_mask.fragment.glsl" }, { "name": "BackgroundShader", "header": "background", "glsl_vert": "background.vertex.glsl", "glsl_frag": "background.fragment.glsl", "uses_ubos": true }, { "name": "BackgroundPatternShader", "header": "background_pattern", "glsl_vert": "background_pattern.vertex.glsl", "glsl_frag": "background_pattern.fragment.glsl", "uses_ubos": true }, { "name": "CircleShader", "header": "circle", "glsl_vert": "circle.vertex.glsl", "glsl_frag": "circle.fragment.glsl", "uses_ubos": true }, { "name": "CollisionBoxShader", "header": "collision_box", "glsl_vert": "collision_box.vertex.glsl", "glsl_frag": "collision_box.fragment.glsl", "uses_ubos": true }, { "name": "CollisionCircleShader", "header": "collision_circle", "glsl_vert": "collision_circle.vertex.glsl", "glsl_frag": "collision_circle.fragment.glsl", "uses_ubos": true }, { "name": "CustomGeometryShader", "header": "custom_geometry", "glsl_vert": "custom_geometry.vertex.glsl", "glsl_frag": "custom_geometry.fragment.glsl", "uses_ubos": true }, { "name": "CustomSymbolIconShader", "header": "custom_symbol_icon", "glsl_vert": "custom.symbol_icon.vertex.glsl", "glsl_frag": "custom.symbol_icon.fragment.glsl", "uses_ubos": true }, { "name": "DebugShader", "header": "debug", "glsl_vert": "debug.vertex.glsl", "glsl_frag": "debug.fragment.glsl", "uses_ubos": true }, { "name": "FillShader", "header": "fill", "glsl_vert": "fill.vertex.glsl", "glsl_frag": "fill.fragment.glsl", "uses_ubos": true }, { "name": "FillOutlineShader", "header": "fill_outline", "glsl_vert": "fill_outline.vertex.glsl", "glsl_frag": "fill_outline.fragment.glsl", "uses_ubos": true }, { "name": "FillPatternShader", "header": "fill_pattern", "glsl_vert": "fill_pattern.vertex.glsl", "glsl_frag": "fill_pattern.fragment.glsl", "uses_ubos": true }, { "name": "FillOutlinePatternShader", "header": "fill_outline_pattern", "glsl_vert": "fill_outline_pattern.vertex.glsl", "glsl_frag": "fill_outline_pattern.fragment.glsl", "uses_ubos": true }, { "name": "FillOutlineTriangulatedShader", "header": "fill_outline_triangulated", "glsl_vert": "fill_outline_triangulated.vertex.glsl", "glsl_frag": "fill_outline_triangulated.fragment.glsl", "uses_ubos": true }, { "name": "FillExtrusionShader", "header": "fill_extrusion", "glsl_vert": "fill_extrusion.vertex.glsl", "glsl_frag": "fill_extrusion.fragment.glsl", "uses_ubos": true }, { "name": "FillExtrusionPatternShader", "header": "fill_extrusion_pattern", "glsl_vert": "fill_extrusion_pattern.vertex.glsl", "glsl_frag": "fill_extrusion_pattern.fragment.glsl", "uses_ubos": true }, { "name": "HeatmapShader", "header": "heatmap", "glsl_vert": "heatmap.vertex.glsl", "glsl_frag": "heatmap.fragment.glsl", "uses_ubos": true }, { "name": "HeatmapTextureShader", "header": "heatmap_texture", "glsl_vert": "heatmap_texture.vertex.glsl", "glsl_frag": "heatmap_texture.fragment.glsl", "uses_ubos": true }, { "name": "HillshadePrepareShader", "header": "hillshade_prepare", "glsl_vert": "hillshade_prepare.vertex.glsl", "glsl_frag": "hillshade_prepare.fragment.glsl", "uses_ubos": true }, { "name": "HillshadeShader", "header": "hillshade", "glsl_vert": "hillshade.vertex.glsl", "glsl_frag": "hillshade.fragment.glsl", "uses_ubos": true }, { "name": "LineShader", "header": "line", "glsl_vert": "line.vertex.glsl", "glsl_frag": "line.fragment.glsl", "uses_ubos": true }, { "name": "LineGradientShader", "header": "line_gradient", "glsl_vert": "line_gradient.vertex.glsl", "glsl_frag": "line_gradient.fragment.glsl", "uses_ubos": true }, { "name": "LinePatternShader", "header": "line_pattern", "glsl_vert": "line_pattern.vertex.glsl", "glsl_frag": "line_pattern.fragment.glsl", "uses_ubos": true }, { "name": "LocationIndicatorShader", "header": "location_indicator", "glsl_vert": "location_indicator.vertex.glsl", "glsl_frag": "location_indicator.fragment.glsl", "uses_ubos": true }, { "name": "LocationIndicatorTexturedShader", "header": "location_indicator_textured", "glsl_vert": "location_indicator_textured.vertex.glsl", "glsl_frag": "location_indicator_textured.fragment.glsl", "uses_ubos": true }, { "name": "LineSDFShader", "header": "line_sdf", "glsl_vert": "line_sdf.vertex.glsl", "glsl_frag": "line_sdf.fragment.glsl", "uses_ubos": true }, { "name": "RasterShader", "header": "raster", "glsl_vert": "raster.vertex.glsl", "glsl_frag": "raster.fragment.glsl", "uses_ubos": true }, { "name": "SymbolIconShader", "header": "symbol_icon", "glsl_vert": "symbol_icon.vertex.glsl", "glsl_frag": "symbol_icon.fragment.glsl", "uses_ubos": true }, { "name": "SymbolSDFShader", "header": "symbol_sdf", "glsl_vert": "symbol_sdf.vertex.glsl", "glsl_frag": "symbol_sdf.fragment.glsl", "uses_ubos": true }, { "name": "SymbolTextAndIconShader", "header": "symbol_text_and_icon", "glsl_vert": "symbol_text_and_icon.vertex.glsl", "glsl_frag": "symbol_text_and_icon.fragment.glsl", "uses_ubos": true }, { "name": "WideVectorShader", "header": "wide_vector", "glsl_vert": "_empty.glsl", "glsl_frag": "_empty.glsl", "uses_ubos": true } ]