#include #include #include using namespace mbgl; namespace { class FakeTile { public: FakeTile(TileMask mask_) : mask(std::move(mask_)) {} void setMask(TileMask mask_) { mask = std::move(mask_); } const bool usedByRenderedLayers = true; TileMask mask; }; bool operator==(const FakeTile& lhs, const FakeTile& rhs) { return lhs.mask == rhs.mask; } } // namespace void validate(std::map expected) { auto actual = expected; std::ranges::for_each(actual, [](auto& renderable) { renderable.second.mask.clear(); }); algorithm::updateTileMasks(actual); EXPECT_EQ(expected, actual); } TEST(UpdateTileMasks, NoChildren) { validate({{UnwrappedTileID{0, 0, 0}, TileMask{CanonicalTileID{0, 0, 0}}}}); validate({ {UnwrappedTileID{4, 3, 8}, TileMask{CanonicalTileID{0, 0, 0}}}, }); validate({ {UnwrappedTileID{1, 0, 0}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{1, 1, 1}, TileMask{CanonicalTileID{0, 0, 0}}}, }); validate({ {UnwrappedTileID{1, 0, 0}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{2, 2, 3}, TileMask{CanonicalTileID{0, 0, 0}}}, }); } TEST(UpdateTileMasks, ParentAndFourChildren) { validate({ // Mask is empty (== not rendered!) because we have four covering children. {UnwrappedTileID{0, 0, 0}, TileMask{}}, // All four covering children {UnwrappedTileID{1, 0, 0}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{1, 0, 1}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{1, 1, 0}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{1, 1, 1}, TileMask{CanonicalTileID{0, 0, 0}}}, }); } TEST(UpdateTileMasks, OneChild) { validate({ {UnwrappedTileID{0, 0, 0}, // Only render the three children that aren't covering the other tile. TileMask{CanonicalTileID{1, 0, 1}, CanonicalTileID{1, 1, 0}, CanonicalTileID{1, 1, 1}}}, {UnwrappedTileID{1, 0, 0}, TileMask{CanonicalTileID{0, 0, 0}}}, }); } TEST(UpdateTileMasks, Complex) { validate({ {UnwrappedTileID{0, 0, 0}, TileMask{CanonicalTileID{1, 0, 1}, CanonicalTileID{1, 1, 0}, CanonicalTileID{2, 2, 3}, CanonicalTileID{2, 3, 2}, CanonicalTileID{3, 6, 7}, CanonicalTileID{3, 7, 6}}}, {UnwrappedTileID{0, {1, 0, 0}}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{0, {2, 2, 2}}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{0, {3, 7, 7}}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{0, {3, 6, 6}}, TileMask{CanonicalTileID{0, 0, 0}}}, }); validate({ {UnwrappedTileID{0, 0, 0}, TileMask{CanonicalTileID{1, 0, 1}, CanonicalTileID{1, 1, 0}, CanonicalTileID{1, 1, 1}, CanonicalTileID{2, 0, 0}, CanonicalTileID{2, 0, 1}, CanonicalTileID{2, 1, 0}, CanonicalTileID{3, 2, 3}, CanonicalTileID{3, 3, 2}, CanonicalTileID{3, 3, 3}, CanonicalTileID{4, 4, 5}, CanonicalTileID{4, 5, 4}, CanonicalTileID{4, 5, 5}}}, {UnwrappedTileID{4, 4, 4}, TileMask{CanonicalTileID{0, 0, 0}}}, }); validate({ {UnwrappedTileID{12, 1028, 1456}, TileMask{CanonicalTileID{1, 1, 1}, CanonicalTileID{2, 3, 0}, CanonicalTileID{2, 3, 1}}}, {UnwrappedTileID{13, 2056, 2912}, TileMask{CanonicalTileID{1, 0, 1}, CanonicalTileID{1, 1, 0}, CanonicalTileID{1, 1, 1}}}, {UnwrappedTileID{13, 2056, 2913}, TileMask{CanonicalTileID{1, 0, 0}, CanonicalTileID{1, 1, 0}, CanonicalTileID{1, 1, 1}}}, {UnwrappedTileID{14, 4112, 5824}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{14, 4112, 5827}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{14, 4114, 5824}, TileMask{CanonicalTileID{0, 0, 0}}}, {UnwrappedTileID{14, 4114, 5825}, TileMask{CanonicalTileID{0, 0, 0}}}, }); }