#include #include #include #include #include #include #include #include #include #include #include using namespace mbgl; SpritePosition::SpritePosition(uint16_t x_, uint16_t y_, uint16_t width_, uint16_t height_, float pixelRatio_, bool sdf_) : x(x_), y(y_), width(width_), height(height_), pixelRatio(pixelRatio_), sdf(sdf_) { } Sprite::Sprite(const std::string& baseUrl, float pixelRatio_, Environment& env, std::function callback_) : pixelRatio(pixelRatio_ > 1 ? 2 : 1), raster(), loadedImage(false), loadedJSON(false), future(promise.get_future()), callback(callback_) { if (baseUrl.empty()) { // Treat a non-existent sprite as a successfully loaded empty sprite. loadedImage = true; loadedJSON = true; promise.set_value(); return; } std::string spriteURL(baseUrl + (pixelRatio_ > 1 ? "@2x" : "") + ".png"); std::string jsonURL(baseUrl + (pixelRatio_ > 1 ? "@2x" : "") + ".json"); jsonRequest = env.request({ Resource::Kind::JSON, jsonURL }, [this](const Response &res) { jsonRequest = nullptr; if (res.status == Response::Successful) { body = res.data; parseJSON(); } else { Log::Warning(Event::Sprite, "Failed to load sprite info: %s", res.message.c_str()); } loadedJSON = true; complete(); }); spriteRequest = env.request({ Resource::Kind::Image, spriteURL }, [this](const Response &res) { spriteRequest = nullptr; if (res.status == Response::Successful) { image = res.data; parseImage(); } else { Log::Warning(Event::Sprite, "Failed to load sprite image: %s", res.message.c_str()); } loadedImage = true; complete(); }); } Sprite::~Sprite() { if (jsonRequest) { jsonRequest->cancel(); } if (spriteRequest) { spriteRequest->cancel(); } } void Sprite::complete() { if (loadedImage && loadedJSON) { promise.set_value(); callback(); } } bool Sprite::isLoaded() const { return loadedImage && loadedJSON; } void Sprite::waitUntilLoaded() const { future.wait(); } bool Sprite::hasPixelRatio(float ratio) const { return pixelRatio == (ratio > 1 ? 2 : 1); } void Sprite::parseImage() { raster = util::make_unique(image); if (!*raster) { raster.reset(); } image.clear(); } void Sprite::parseJSON() { rapidjson::Document d; d.Parse<0>(body.c_str()); body.clear(); if (d.HasParseError()) { Log::Warning(Event::Sprite, "sprite JSON is invalid"); } else if (d.IsObject()) { for (rapidjson::Value::ConstMemberIterator itr = d.MemberBegin(); itr != d.MemberEnd(); ++itr) { const std::string& name = itr->name.GetString(); const rapidjson::Value& value = itr->value; if (value.IsObject()) { uint16_t x = 0; uint16_t y = 0; uint16_t width = 0; uint16_t height = 0; float spritePixelRatio = 1.0f; bool sdf = false; if (value.HasMember("x")) x = value["x"].GetInt(); if (value.HasMember("y")) y = value["y"].GetInt(); if (value.HasMember("width")) width = value["width"].GetInt(); if (value.HasMember("height")) height = value["height"].GetInt(); if (value.HasMember("pixelRatio")) spritePixelRatio = value["pixelRatio"].GetInt(); if (value.HasMember("sdf")) sdf = value["sdf"].GetBool(); pos.emplace(name, SpritePosition { x, y, width, height, spritePixelRatio, sdf }); } } } else { Log::Warning(Event::Sprite, "sprite JSON root is not an object"); } } const SpritePosition &Sprite::getSpritePosition(const std::string& name) const { if (!isLoaded()) return empty; auto it = pos.find(name); return it == pos.end() ? empty : it->second; }