#pragma once #include #include #include #include #include #include namespace mbgl { namespace uniforms { MBGL_DEFINE_UNIFORM_SCALAR(float, intensity); } // namespace uniforms class HeatmapProgram final : public Program, TypeList, TypeList<>, style::HeatmapPaintProperties> { public: static constexpr std::string_view Name{"HeatmapProgram"}; const std::string_view typeName() const noexcept override { return Name; } using Program::Program; /* * @param {number} x vertex position * @param {number} y vertex position * @param {number} ex extrude normal * @param {number} ey extrude normal */ static LayoutVertex vertex(Point p, float ex, float ey) { return LayoutVertex{ {{static_cast((p.x * 2) + ((ex + 1) / 2)), static_cast((p.y * 2) + ((ey + 1) / 2))}}}; } }; using HeatmapLayoutVertex = HeatmapProgram::LayoutVertex; using HeatmapAttributes = HeatmapProgram::AttributeList; } // namespace mbgl