#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if MLN_DRAWABLE_RENDERER #include #include #include #include #include #endif namespace mbgl { using namespace style; namespace { inline const LineLayer::Impl& impl_cast(const Immutable& impl) { assert(impl->getTypeInfo() == LineLayer::Impl::staticTypeInfo()); return static_cast(*impl); } } // namespace RenderLineLayer::RenderLineLayer(Immutable _impl) : RenderLayer(makeMutable(std::move(_impl))), unevaluated(impl_cast(baseImpl).paint.untransitioned()), colorRamp(std::make_shared(Size(256, 1))) {} RenderLineLayer::~RenderLineLayer() = default; void RenderLineLayer::transition(const TransitionParameters& parameters) { unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated)); updateColorRamp(); } void RenderLineLayer::evaluate(const PropertyEvaluationParameters& parameters) { auto properties = makeMutable(staticImmutableCast(baseImpl), parameters.getCrossfadeParameters(), unevaluated.evaluate(parameters)); auto& evaluated = properties->evaluated; passes = (evaluated.get().constantOr(1.0) > 0 && evaluated.get().constantOr(Color::black()).a > 0 && evaluated.get().constantOr(1.0) > 0) ? RenderPass::Translucent : RenderPass::None; properties->renderPasses = mbgl::underlying_type(passes); evaluatedProperties = std::move(properties); #if MLN_DRAWABLE_RENDERER if (layerGroup && layerGroup->getLayerTweaker()) { layerGroup->setLayerTweaker(std::make_shared(evaluatedProperties)); } #endif } bool RenderLineLayer::hasTransition() const { return unevaluated.hasTransition(); } bool RenderLineLayer::hasCrossfade() const { return getCrossfade(evaluatedProperties).t != 1; } void RenderLineLayer::prepare(const LayerPrepareParameters& params) { RenderLayer::prepare(params); for (const RenderTile& tile : *renderTiles) { const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl); if (!renderData) continue; const auto& evaluated = getEvaluated(renderData->layerProperties); if (evaluated.get().from.empty()) continue; auto& bucket = static_cast(*renderData->bucket); const LinePatternCap cap = bucket.layout.get() == LineCapType::Round ? LinePatternCap::Round : LinePatternCap::Square; // Ensures that the dash data gets added to the atlas. params.lineAtlas.getDashPatternTexture( evaluated.get().from, evaluated.get().to, cap); } } void RenderLineLayer::upload(gfx::UploadPass& uploadPass) { if (!unevaluated.get().getValue().isUndefined() && !colorRampTexture) { colorRampTexture = uploadPass.createTexture(*colorRamp); } } #if MLN_LEGACY_RENDERER void RenderLineLayer::render(PaintParameters& parameters) { assert(renderTiles); if (parameters.pass == RenderPass::Opaque) { return; } if (!parameters.shaders.getLegacyGroup().populate(lineProgram)) return; if (!parameters.shaders.getLegacyGroup().populate(lineGradientProgram)) return; if (!parameters.shaders.getLegacyGroup().populate(lineSDFProgram)) return; if (!parameters.shaders.getLegacyGroup().populate(linePatternProgram)) return; parameters.renderTileClippingMasks(renderTiles); for (const RenderTile& tile : *renderTiles) { const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass); if (!renderData) { continue; } auto& bucket = static_cast(*renderData->bucket); const auto& evaluated = getEvaluated(renderData->layerProperties); const auto& crossfade = getCrossfade(renderData->layerProperties); auto draw = [&](auto& programInstance, auto&& uniformValues, const std::optional& patternPositionA, const std::optional& patternPositionB, auto&& textureBindings) { const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID()); paintPropertyBinders.setPatternParameters(patternPositionA, patternPositionB, crossfade); const auto allUniformValues = programInstance.computeAllUniformValues( std::forward(uniformValues), paintPropertyBinders, evaluated, static_cast(parameters.state.getZoom())); const auto allAttributeBindings = programInstance.computeAllAttributeBindings( *bucket.vertexBuffer, paintPropertyBinders, evaluated); checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings)); programInstance.draw(parameters.context, *parameters.renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), parameters.stencilModeForClipping(tile.id), parameters.colorModeForRenderPass(), gfx::CullFaceMode::disabled(), *bucket.indexBuffer, bucket.segments, allUniformValues, allAttributeBindings, std::forward(textureBindings), getID()); }; if (!evaluated.get().from.empty()) { const LinePatternCap cap = bucket.layout.get() == LineCapType::Round ? LinePatternCap::Round : LinePatternCap::Square; const auto& dashPatternTexture = parameters.lineAtlas.getDashPatternTexture( evaluated.get().from, evaluated.get().to, cap); draw(*lineSDFProgram, LineSDFProgram::layoutUniformValues(evaluated, parameters.pixelRatio, tile, parameters.state, parameters.pixelsToGLUnits, dashPatternTexture.getFrom(), dashPatternTexture.getTo(), crossfade, static_cast(dashPatternTexture.getSize().width)), {}, {}, LineSDFProgram::TextureBindings{ dashPatternTexture.textureBinding(), }); } else if (!unevaluated.get().isUndefined()) { const auto& linePatternValue = evaluated.get().constantOr(Faded{"", ""}); const Size& texsize = tile.getIconAtlasTexture()->getSize(); std::optional posA = tile.getPattern(linePatternValue.from.id()); std::optional posB = tile.getPattern(linePatternValue.to.id()); draw(*linePatternProgram, LinePatternProgram::layoutUniformValues(evaluated, tile, parameters.state, parameters.pixelsToGLUnits, parameters.pixelRatio, texsize, crossfade), posA, posB, LinePatternProgram::TextureBindings{ tile.getIconAtlasTextureBinding(gfx::TextureFilterType::Linear), }); } else if (!unevaluated.get().getValue().isUndefined()) { assert(colorRampTexture); draw(*lineGradientProgram, LineGradientProgram::layoutUniformValues( evaluated, tile, parameters.state, parameters.pixelsToGLUnits, parameters.pixelRatio), {}, {}, LineGradientProgram::TextureBindings{ textures::image::Value{colorRampTexture->getResource(), gfx::TextureFilterType::Linear}, }); } else { draw(*lineProgram, LineProgram::layoutUniformValues( evaluated, tile, parameters.state, parameters.pixelsToGLUnits, parameters.pixelRatio), {}, {}, LineProgram::TextureBindings{}); } } } #endif // MLN_LEGACY_RENDERER namespace { GeometryCollection offsetLine(const GeometryCollection& rings, double offset) { assert(offset != 0.0f); assert(!rings.empty()); GeometryCollection newRings; newRings.reserve(rings.size()); const Point zero(0, 0); for (const auto& ring : rings) { newRings.emplace_back(); auto& newRing = newRings.back(); newRing.reserve(ring.size()); for (auto i = ring.begin(); i != ring.end(); ++i) { auto& p = *i; Point aToB = i == ring.begin() ? zero : util::perp(util::unit(convertPoint(p - *(i - 1)))); Point bToC = i + 1 == ring.end() ? zero : util::perp(util::unit(convertPoint(*(i + 1) - p))); Point extrude = util::unit(aToB + bToC); const double cosHalfAngle = extrude.x * bToC.x + extrude.y * bToC.y; extrude *= (cosHalfAngle != 0) ? (1.0 / cosHalfAngle) : 0; newRing.emplace_back(convertPoint(extrude * offset) + p); } } return newRings; } } // namespace bool RenderLineLayer::queryIntersectsFeature(const GeometryCoordinates& queryGeometry, const GeometryTileFeature& feature, const float zoom, const TransformState& transformState, const float pixelsToTileUnits, const mat4&, const FeatureState& featureState) const { const auto& evaluated = static_cast(*evaluatedProperties).evaluated; // Translate query geometry auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(queryGeometry, evaluated.get(), evaluated.get(), static_cast(transformState.getBearing()), pixelsToTileUnits); // Evaluate function auto offset = evaluated.get().evaluate( feature, zoom, featureState, style::LineOffset::defaultValue()) * pixelsToTileUnits; // Test intersection const auto halfWidth = static_cast(getLineWidth(feature, zoom, featureState) / 2.0 * pixelsToTileUnits); // Apply offset to geometry if (offset != 0.0f && !feature.getGeometries().empty()) { return util::polygonIntersectsBufferedMultiLine( translatedQueryGeometry.value_or(queryGeometry), offsetLine(feature.getGeometries(), offset), halfWidth); } return util::polygonIntersectsBufferedMultiLine( translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries(), halfWidth); } void RenderLineLayer::updateColorRamp() { auto colorValue = unevaluated.get().getValue(); if (colorValue.isUndefined()) { return; } const auto length = colorRamp->bytes(); for (uint32_t i = 0; i < length; i += 4) { const auto color = colorValue.evaluate(static_cast(i) / length); colorRamp->data[i] = static_cast(std::floor(color.r * 255.f)); colorRamp->data[i + 1] = static_cast(std::floor(color.g * 255.f)); colorRamp->data[i + 2] = static_cast(std::floor(color.b * 255.f)); colorRamp->data[i + 3] = static_cast(std::floor(color.a * 255.f)); } if (colorRampTexture) { colorRampTexture = std::nullopt; } #if MLN_DRAWABLE_RENDERER if (colorRampTexture2D) { colorRampTexture2D.reset(); // delete all gradient drawables if (layerGroup) { stats.drawablesRemoved += layerGroup->getDrawableCount(); layerGroup->clearDrawables(); } } #endif } float RenderLineLayer::getLineWidth(const GeometryTileFeature& feature, const float zoom, const FeatureState& featureState) const { const auto& evaluated = static_cast(*evaluatedProperties).evaluated; float lineWidth = evaluated.get().evaluate( feature, zoom, featureState, style::LineWidth::defaultValue()); float gapWidth = evaluated.get().evaluate( feature, zoom, featureState, style::LineGapWidth::defaultValue()); if (gapWidth) { return gapWidth + 2 * lineWidth; } else { return lineWidth; } } #if MLN_DRAWABLE_RENDERER /// Property interpolation UBOs struct alignas(16) LineInterpolationUBO { float color_t; float blur_t; float opacity_t; float gapwidth_t; float offset_t; float width_t; float pad1; float pad2; }; static_assert(sizeof(LineInterpolationUBO) % 16 == 0); static constexpr std::string_view LineInterpolationUBOName = "LineInterpolationUBO"; struct alignas(16) LineGradientInterpolationUBO { float blur_t; float opacity_t; float gapwidth_t; float offset_t; float width_t; float pad1; std::array pad2; }; static_assert(sizeof(LineGradientInterpolationUBO) % 16 == 0); static constexpr std::string_view LineGradientInterpolationUBOName = "LineGradientInterpolationUBO"; struct alignas(16) LinePatternInterpolationUBO { float blur_t; float opacity_t; float offset_t; float gapwidth_t; float width_t; float pattern_from_t; float pattern_to_t; float pad1; }; static_assert(sizeof(LinePatternInterpolationUBO) % 16 == 0); static constexpr std::string_view LinePatternInterpolationUBOName = "LinePatternInterpolationUBO"; struct alignas(16) LineSDFInterpolationUBO { float color_t; float blur_t; float opacity_t; float gapwidth_t; float offset_t; float width_t; float floorwidth_t; float pad1; }; static_assert(sizeof(LineSDFInterpolationUBO) % 16 == 0); static constexpr std::string_view LineSDFInterpolationUBOName = "LineSDFInterpolationUBO"; /// Evaluated properties that depend on the tile struct alignas(16) LinePatternTilePropertiesUBO { std::array pattern_from; std::array pattern_to; }; static_assert(sizeof(LinePatternTilePropertiesUBO) % 16 == 0); static constexpr std::string_view LinePatternTilePropertiesUBOName = "LinePatternTilePropertiesUBO"; void RenderLineLayer::update(gfx::ShaderRegistry& shaders, gfx::Context& context, const TransformState& state, [[maybe_unused]] const RenderTree& renderTree, [[maybe_unused]] UniqueChangeRequestVec& changes) { std::unique_lock guard(mutex); if (!renderTiles || renderTiles->empty()) { removeAllDrawables(); return; } // Set up a layer group if (!layerGroup) { if (auto layerGroup_ = context.createTileLayerGroup(layerIndex, /*initialCapacity=*/64, getID())) { layerGroup_->setLayerTweaker(std::make_shared(evaluatedProperties)); setLayerGroup(std::move(layerGroup_), changes); } } auto* tileLayerGroup = static_cast(layerGroup.get()); if (!lineShaderGroup) { lineShaderGroup = shaders.getShaderGroup("LineShader"); } if (!lineGradientShaderGroup) { lineGradientShaderGroup = shaders.getShaderGroup("LineGradientShader"); } if (!linePatternShaderGroup) { linePatternShaderGroup = shaders.getShaderGroup("LinePatternShader"); } if (!lineSDFShaderGroup) { lineSDFShaderGroup = shaders.getShaderGroup("LineSDFShader"); } std::unordered_set newTileIDs(renderTiles->size()); std::transform(renderTiles->begin(), renderTiles->end(), std::inserter(newTileIDs, newTileIDs.begin()), [](const auto& renderTile) -> OverscaledTileID { return renderTile.get().getOverscaledTileID(); }); const RenderPass renderPass = static_cast(evaluatedProperties->renderPasses & ~mbgl::underlying_type(RenderPass::Opaque)); tileLayerGroup->observeDrawables([&](gfx::UniqueDrawable& drawable) { // If the render pass has changed or the tile has dropped out of the cover set, remove it. const auto tileID = drawable->getTileID(); if (drawable->getRenderPass() != renderPass || (tileID && newTileIDs.find(*tileID) == newTileIDs.end())) { drawable.reset(); ++stats.drawablesRemoved; } }); auto createLineBuilder = [&](const std::string& name, gfx::ShaderPtr shader) -> std::unique_ptr { std::unique_ptr builder = context.createDrawableBuilder(name); builder->setShader(std::static_pointer_cast(shader)); builder->setRenderPass(renderPass); builder->setSubLayerIndex(0); builder->setDepthType(gfx::DepthMaskType::ReadOnly); builder->setColorMode(renderPass == RenderPass::Translucent ? gfx::ColorMode::alphaBlended() : gfx::ColorMode::unblended()); builder->setCullFaceMode(gfx::CullFaceMode::disabled()); builder->setNeedsStencil(true); builder->setVertexAttrName("a_pos_normal"); return builder; }; auto addVertices = [&](std::unique_ptr& builder, const LineBucket& bucket) { std::vector> vertices; vertices.resize(bucket.vertices.vector().size()); std::transform( bucket.vertices.vector().begin(), bucket.vertices.vector().end(), vertices.begin(), [](const auto& x) { return x.a1; }); builder->addVertices(vertices, 0, vertices.size()); }; auto addAttributes = [&](std::unique_ptr& builder, const LineBucket& bucket, gfx::VertexAttributeArray& vertexAttrs) { if (auto& attr = vertexAttrs.getOrAdd("a_data")) { size_t index{0}; for (const auto& vert : bucket.vertices.vector()) { attr->set(index++, gfx::VertexAttribute::int4{vert.a2[0], vert.a2[1], vert.a2[2], vert.a2[3]}); } } builder->setVertexAttributes(std::move(vertexAttrs)); }; auto setSegments = [&](std::unique_ptr& builder, const LineBucket& bucket) { builder->setSegments( gfx::Triangles(), bucket.triangles.vector(), bucket.segments.data(), bucket.segments.size()); }; for (const RenderTile& tile : *renderTiles) { const auto& tileID = tile.getOverscaledTileID(); const LayerRenderData* renderData = getRenderDataForPass(tile, renderPass); if (!renderData) { removeTile(renderPass, tileID); continue; } auto& bucket = static_cast(*renderData->bucket); const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID()); const auto& evaluated = getEvaluated(renderData->layerProperties); const auto& crossfade = getCrossfade(renderData->layerProperties); // interpolation UBOs float zoom = static_cast(state.getZoom()); LineInterpolationUBO lineInterpolationUBO{ /*color_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*blur_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*opacity_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*gapwidth_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*offset_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*width_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), 0, 0}; LineGradientInterpolationUBO lineGradientInterpolationUBO{ /*blur_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*opacity_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*gapwidth_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*offset_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*width_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), 0, {0, 0}}; LinePatternInterpolationUBO linePatternInterpolationUBO{ /*blur_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*opacity_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*offset_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*gapwidth_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*width_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*pattern_from_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*pattern_to_t =*/std::get<1>(paintPropertyBinders.get()->interpolationFactor(zoom)), 0}; LineSDFInterpolationUBO lineSDFInterpolationUBO{ /*color_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*blur_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*opacity_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*gapwidth_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*offset_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*width_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /*floorwidth_t =*/std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), 0}; // tile dependent properties UBOs: const auto& linePatternValue = evaluated.get().constantOr(Faded{"", ""}); std::optional patternPosA = tile.getPattern(linePatternValue.from.id()); std::optional patternPosB = tile.getPattern(linePatternValue.to.id()); LinePatternTilePropertiesUBO linePatternTilePropertiesUBO{ /*pattern_from =*/patternPosA ? util::cast(patternPosA->tlbr()) : std::array{0}, /*pattern_to =*/patternPosB ? util::cast(patternPosB->tlbr()) : std::array{0}}; // update existing drawables tileLayerGroup->observeDrawables(renderPass, tileID, [&](gfx::Drawable& drawable) { // simple line interpolation UBO if (drawable.getShader()->getUniformBlocks().get(std::string(LineInterpolationUBOName))) { drawable.mutableUniformBuffers().createOrUpdate( LineInterpolationUBOName, &lineInterpolationUBO, context); } // gradient line interpolation UBO else if (drawable.getShader()->getUniformBlocks().get(std::string(LineGradientInterpolationUBOName))) { drawable.mutableUniformBuffers().createOrUpdate( LineGradientInterpolationUBOName, &lineGradientInterpolationUBO, context); } // pattern line interpolation UBO else if (drawable.getShader()->getUniformBlocks().get(std::string(LinePatternInterpolationUBOName))) { // interpolation drawable.mutableUniformBuffers().createOrUpdate( LinePatternInterpolationUBOName, &linePatternInterpolationUBO, context); // tile properties drawable.mutableUniformBuffers().createOrUpdate( LinePatternTilePropertiesUBOName, &linePatternTilePropertiesUBO, context); } // SDF line interpolation UBO else if (drawable.getShader()->getUniformBlocks().get(std::string(LineSDFInterpolationUBOName))) { drawable.mutableUniformBuffers().createOrUpdate( LineSDFInterpolationUBOName, &lineSDFInterpolationUBO, context); } }); if (tileLayerGroup->getDrawableCount(renderPass, tileID) > 0) continue; if (!evaluated.get().from.empty()) { // dash array line (SDF) gfx::VertexAttributeArray vertexAttrs; auto propertiesAsUniforms = vertexAttrs.readDataDrivenPaintProperties(paintPropertyBinders, evaluated); auto builder = createLineBuilder("lineSDF", lineSDFShaderGroup->getOrCreateShader(context, propertiesAsUniforms)); // vertices, attributes and segments addVertices(builder, bucket); addAttributes(builder, bucket, vertexAttrs); setSegments(builder, bucket); // finish builder->flush(); const LinePatternCap cap = bucket.layout.get() == LineCapType::Round ? LinePatternCap::Round : LinePatternCap::Square; for (auto& drawable : builder->clearDrawables()) { drawable->setTileID(tileID); drawable->setData(std::make_unique(cap)); drawable->mutableUniformBuffers().createOrUpdate( LineSDFInterpolationUBOName, &lineSDFInterpolationUBO, context); tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable)); ++stats.drawablesAdded; } } else if (!unevaluated.get().isUndefined()) { // pattern line gfx::VertexAttributeArray vertexAttrs; paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade); auto propertiesAsUniforms = vertexAttrs.readDataDrivenPaintProperties(paintPropertyBinders, evaluated); auto builder = createLineBuilder("linePattern", linePatternShaderGroup->getOrCreateShader(context, propertiesAsUniforms)); // vertices and attributes addVertices(builder, bucket); addAttributes(builder, bucket, vertexAttrs); // texture if (const auto& atlases = tile.getAtlasTextures(); atlases && atlases->icon) { if (const auto samplerLocation = builder->getShader()->getSamplerLocation("u_image")) { builder->setTexture(atlases->icon, samplerLocation.value()); // segments setSegments(builder, bucket); // finish builder->flush(); for (auto& drawable : builder->clearDrawables()) { drawable->setTileID(tileID); drawable->mutableUniformBuffers().createOrUpdate( LinePatternInterpolationUBOName, &linePatternInterpolationUBO, context); drawable->mutableUniformBuffers().createOrUpdate( LinePatternTilePropertiesUBOName, &linePatternTilePropertiesUBO, context); tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable)); ++stats.drawablesAdded; } } } } else if (!unevaluated.get().getValue().isUndefined()) { // gradient line gfx::VertexAttributeArray vertexAttrs; auto propertiesAsUniforms = vertexAttrs.readDataDrivenPaintProperties( paintPropertyBinders, evaluated); auto builder = createLineBuilder("lineGradient", lineGradientShaderGroup->getOrCreateShader(context, propertiesAsUniforms)); // vertices and attributes addVertices(builder, bucket); addAttributes(builder, bucket, vertexAttrs); // texture if (const auto samplerLocation = builder->getShader()->getSamplerLocation("u_image")) { if (!colorRampTexture2D && colorRamp->valid()) { // create texture. to be reused for all the tiles of the layer colorRampTexture2D = context.createTexture2D(); colorRampTexture2D->setImage(colorRamp); colorRampTexture2D->setSamplerConfiguration( {gfx::TextureFilterType::Linear, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp}); } if (colorRampTexture2D) { builder->setTexture(colorRampTexture2D, samplerLocation.value()); // segments setSegments(builder, bucket); // finish builder->flush(); for (auto& drawable : builder->clearDrawables()) { drawable->setTileID(tileID); drawable->mutableUniformBuffers().createOrUpdate( LineGradientInterpolationUBOName, &lineGradientInterpolationUBO, context); tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable)); ++stats.drawablesAdded; } } } } else { // simple line gfx::VertexAttributeArray vertexAttrs; auto propertiesAsUniforms = vertexAttrs.readDataDrivenPaintProperties(paintPropertyBinders, evaluated); auto builder = createLineBuilder("line", lineShaderGroup->getOrCreateShader(context, propertiesAsUniforms)); // vertices, attributes and segments addVertices(builder, bucket); addAttributes(builder, bucket, vertexAttrs); setSegments(builder, bucket); // finish builder->flush(); for (auto& drawable : builder->clearDrawables()) { drawable->setTileID(tileID); drawable->mutableUniformBuffers().createOrUpdate( LineInterpolationUBOName, &lineInterpolationUBO, context); tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable)); ++stats.drawablesAdded; } } } } #endif } // namespace mbgl