#include #include #include #include #include #include #include #include #include #include #include #include #include #include #if MLN_DRAWABLE_RENDERER #include #include #include #include #include #include #include #include #endif namespace mbgl { using namespace style; namespace { #if MLN_LEGACY_RENDERER struct RenderableSegment { RenderableSegment(const Segment& segment_, const RenderTile& tile_, const LayerRenderData* renderData_, float sortKey_) : segment(segment_), tile(tile_), renderData(renderData_), sortKey(sortKey_) {} const Segment& segment; const RenderTile& tile; const LayerRenderData* renderData; const float sortKey; friend bool operator<(const RenderableSegment& lhs, const RenderableSegment& rhs) { if (lhs.sortKey == rhs.sortKey) return lhs.tile.id < rhs.tile.id; return lhs.sortKey < rhs.sortKey; } }; #endif inline const style::CircleLayer::Impl& impl_cast(const Immutable& impl) { assert(impl->getTypeInfo() == CircleLayer::Impl::staticTypeInfo()); return static_cast(*impl); } } // namespace RenderCircleLayer::RenderCircleLayer(Immutable _impl) : RenderLayer(makeMutable(std::move(_impl))), unevaluated(impl_cast(baseImpl).paint.untransitioned()) {} void RenderCircleLayer::prepare(const LayerPrepareParameters& parameters) { RenderLayer::prepare(parameters); #if MLN_DRAWABLE_RENDERER updateRenderTileIDs(); #endif // MLN_DRAWABLE_RENDERER } void RenderCircleLayer::transition(const TransitionParameters& parameters) { unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated)); } void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) { auto properties = makeMutable(staticImmutableCast(baseImpl), unevaluated.evaluate(parameters)); const auto& evaluated = properties->evaluated; passes = ((evaluated.get().constantOr(1) > 0 || evaluated.get().constantOr(1) > 0) && (evaluated.get().constantOr(Color::black()).a > 0 || evaluated.get().constantOr(Color::black()).a > 0) && (evaluated.get().constantOr(1) > 0 || evaluated.get().constantOr(1) > 0)) ? RenderPass::Translucent : RenderPass::None; properties->renderPasses = mbgl::underlying_type(passes); evaluatedProperties = std::move(properties); #if MLN_DRAWABLE_RENDERER if (layerGroup) { auto newTweaker = std::make_shared(getID(), evaluatedProperties); replaceTweaker(layerTweaker, std::move(newTweaker), {layerGroup}); } #endif // MLN_DRAWABLE_RENDERER } bool RenderCircleLayer::hasTransition() const { return unevaluated.hasTransition(); } bool RenderCircleLayer::hasCrossfade() const { return false; } #if MLN_LEGACY_RENDERER void RenderCircleLayer::render(PaintParameters& parameters) { assert(renderTiles); if (parameters.pass == RenderPass::Opaque) { return; } if (!parameters.shaders.getLegacyGroup().populate(circleProgram)) return; const auto drawTile = [&](const RenderTile& tile, const LayerRenderData* data, const auto& segments) { auto& circleBucket = static_cast(*data->bucket); const auto& evaluated = getEvaluated(data->layerProperties); const bool scaleWithMap = evaluated.template get() == CirclePitchScaleType::Map; const bool pitchWithMap = evaluated.template get() == AlignmentType::Map; const auto& paintPropertyBinders = circleBucket.paintPropertyBinders.at(getID()); using LayoutUniformValues = CircleProgram::LayoutUniformValues; const auto& allUniformValues = CircleProgram::computeAllUniformValues( LayoutUniformValues( uniforms::matrix::Value(tile.translatedMatrix(evaluated.template get(), evaluated.template get(), parameters.state)), uniforms::scale_with_map::Value(scaleWithMap), uniforms::extrude_scale::Value( pitchWithMap ? std::array{{tile.id.pixelsToTileUnits( 1.0f, static_cast(parameters.state.getZoom())), tile.id.pixelsToTileUnits( 1.0f, static_cast(parameters.state.getZoom()))}} : parameters.pixelsToGLUnits), uniforms::device_pixel_ratio::Value(parameters.pixelRatio), uniforms::camera_to_center_distance::Value(parameters.state.getCameraToCenterDistance()), uniforms::pitch_with_map::Value(pitchWithMap)), paintPropertyBinders, evaluated, static_cast(parameters.state.getZoom())); const auto& allAttributeBindings = CircleProgram::computeAllAttributeBindings( *circleBucket.vertexBuffer, paintPropertyBinders, evaluated); checkRenderability(parameters, CircleProgram::activeBindingCount(allAttributeBindings)); circleProgram->draw(parameters.context, *parameters.renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gfx::CullFaceMode::disabled(), *circleBucket.indexBuffer, segments, allUniformValues, allAttributeBindings, CircleProgram::TextureBindings{}, getID()); }; const bool sortFeaturesByKey = !impl_cast(baseImpl).layout.get().isUndefined(); std::multiset renderableSegments; for (const RenderTile& renderTile : *renderTiles) { const LayerRenderData* renderData = getRenderDataForPass(renderTile, parameters.pass); if (!renderData) { continue; } auto& bucket = static_cast(*renderData->bucket); if (!sortFeaturesByKey) { drawTile(renderTile, renderData, bucket.segments); continue; } for (auto& segment : bucket.segments) { renderableSegments.emplace(segment, renderTile, renderData, segment.sortKey); } } if (sortFeaturesByKey) { for (const auto& renderable : renderableSegments) { drawTile(renderable.tile, renderable.renderData, renderable.segment); } } } #endif // MLN_LEGACY_RENDERER GeometryCoordinate projectPoint(const GeometryCoordinate& p, const mat4& posMatrix, const Size& size) { vec4 pos = {{static_cast(p.x), static_cast(p.y), 0, 1}}; matrix::transformMat4(pos, pos, posMatrix); return {static_cast((static_cast(pos[0] / pos[3]) + 1) * size.width * 0.5), static_cast((static_cast(pos[1] / pos[3]) + 1) * size.height * 0.5)}; } GeometryCoordinates projectQueryGeometry(const GeometryCoordinates& queryGeometry, const mat4& posMatrix, const Size& size) { GeometryCoordinates projectedGeometry; for (auto& p : queryGeometry) { projectedGeometry.push_back(projectPoint(p, posMatrix, size)); } return projectedGeometry; } bool RenderCircleLayer::queryIntersectsFeature(const GeometryCoordinates& queryGeometry, const GeometryTileFeature& feature, const float zoom, const TransformState& transformState, const float pixelsToTileUnits, const mat4& posMatrix, const FeatureState& featureState) const { const auto& evaluated = static_cast(*evaluatedProperties).evaluated; // Translate query geometry const GeometryCoordinates& translatedQueryGeometry = FeatureIndex::translateQueryGeometry( queryGeometry, evaluated.get(), evaluated.get(), static_cast(transformState.getBearing()), pixelsToTileUnits) .value_or(queryGeometry); // Evaluate functions auto radius = evaluated.evaluate(zoom, feature, featureState); auto stroke = evaluated.evaluate(zoom, feature, featureState); auto size = radius + stroke; // For pitch-alignment: map, compare feature geometry to query geometry in // the plane of the tile Otherwise, compare geometry in the plane of the // viewport A circle with fixed scaling relative to the viewport gets larger // in tile space as it moves into the distance A circle with fixed scaling // relative to the map gets smaller in viewport space as it moves into the // distance bool alignWithMap = evaluated.evaluate(zoom, feature) == AlignmentType::Map; const GeometryCoordinates& transformedQueryGeometry = alignWithMap ? translatedQueryGeometry : projectQueryGeometry(translatedQueryGeometry, posMatrix, transformState.getSize()); auto transformedSize = alignWithMap ? size * pixelsToTileUnits : size; const auto& geometry = feature.getGeometries(); for (auto& ring : geometry) { for (auto& point : ring) { const GeometryCoordinate& transformedPoint = alignWithMap ? point : projectPoint(point, posMatrix, transformState.getSize()); float adjustedSize = transformedSize; vec4 center = {{static_cast(point.x), static_cast(point.y), 0, 1}}; matrix::transformMat4(center, center, posMatrix); auto pitchScale = evaluated.evaluate(zoom, feature); auto pitchAlignment = evaluated.evaluate(zoom, feature); if (pitchScale == CirclePitchScaleType::Viewport && pitchAlignment == AlignmentType::Map) { adjustedSize *= static_cast(center[3] / transformState.getCameraToCenterDistance()); } else if (pitchScale == CirclePitchScaleType::Map && pitchAlignment == AlignmentType::Viewport) { adjustedSize *= static_cast(transformState.getCameraToCenterDistance() / center[3]); } if (util::polygonIntersectsBufferedPoint(transformedQueryGeometry, transformedPoint, adjustedSize)) return true; } } return false; } #if MLN_DRAWABLE_RENDERER namespace { constexpr auto CircleShaderGroupName = "CircleShader"; static const StringIdentity idCircleInterpolateUBOName = StringIndexer::get("CircleInterpolateUBO"); static const StringIdentity idVertexAttribName = StringIndexer::get("a_pos"); } // namespace using namespace shaders; void RenderCircleLayer::update(gfx::ShaderRegistry& shaders, gfx::Context& context, const TransformState& state, [[maybe_unused]] const std::shared_ptr& updateParameters, [[maybe_unused]] const RenderTree& renderTree, UniqueChangeRequestVec& changes) { std::unique_lock guard(mutex); if (!renderTiles || renderTiles->empty()) { removeAllDrawables(); return; } // Set up a layer group if (!layerGroup) { if (auto layerGroup_ = context.createTileLayerGroup(layerIndex, /*initialCapacity=*/64, getID())) { setLayerGroup(std::move(layerGroup_), changes); } else { return; } } auto* tileLayerGroup = static_cast(layerGroup.get()); if (!layerTweaker) { layerTweaker = std::make_shared(getID(), evaluatedProperties); layerGroup->addLayerTweaker(layerTweaker); } layerTweaker->enableOverdrawInspector(!!(updateParameters->debugOptions & MapDebugOptions::Overdraw)); if (!circleShaderGroup) { circleShaderGroup = shaders.getShaderGroup(CircleShaderGroupName); } if (!circleShaderGroup) { removeAllDrawables(); return; } std::unique_ptr circleBuilder; constexpr auto renderPass = RenderPass::Translucent; if (!(mbgl::underlying_type(renderPass) & evaluatedProperties->renderPasses)) { return; } stats.drawablesRemoved += tileLayerGroup->removeDrawablesIf( [&](gfx::Drawable& drawable) { return drawable.getTileID() && !hasRenderTile(*drawable.getTileID()); }); const auto& evaluated = static_cast(*evaluatedProperties).evaluated; std::unordered_set propertiesAsUniforms; for (const RenderTile& tile : *renderTiles) { const auto& tileID = tile.getOverscaledTileID(); const LayerRenderData* renderData = getRenderDataForPass(tile, renderPass); if (!renderData || !renderData->bucket || !renderData->bucket->hasData()) { removeTile(renderPass, tileID); continue; } const auto& bucket = static_cast(*renderData->bucket); const auto vertexCount = bucket.vertices.elements(); const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID()); const auto prevBucketID = getRenderTileBucketID(tileID); if (prevBucketID != util::SimpleIdentity::Empty && prevBucketID != bucket.getID()) { // This tile was previously set up from a different bucket, drop and re-create any drawables for it. removeTile(renderPass, tileID); } setRenderTileBucketID(tileID, bucket.getID()); const float zoom = static_cast(state.getZoom()); const CircleInterpolateUBO interpolateUBO = { /* .color_t = */ std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /* .radius_t = */ std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /* .blur_t = */ std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /* .opacity_t = */ std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /* .stroke_color_t = */ std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /* .stroke_width_t = */ std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /* .stroke_opacity_t = */ std::get<0>(paintPropertyBinders.get()->interpolationFactor(zoom)), /* .padding = */ 0}; // If there are already drawables for this tile, update their UBOs and move on to the next tile. auto updateExisting = [&](gfx::Drawable& drawable) { if (drawable.getLayerTweaker() != layerTweaker) { // This drawable was produced on a previous style/bucket, and should not be updated. return; } auto& uniforms = drawable.mutableUniformBuffers(); uniforms.createOrUpdate(idCircleInterpolateUBOName, &interpolateUBO, context); }; if (0 < tileLayerGroup->visitDrawables(renderPass, tileID, std::move(updateExisting))) { continue; } const auto interpBuffer = context.createUniformBuffer(&interpolateUBO, sizeof(interpolateUBO)); propertiesAsUniforms.clear(); gfx::VertexAttributeArray circleVertexAttrs; circleVertexAttrs.readDataDrivenPaintProperties( paintPropertyBinders, evaluated, propertiesAsUniforms); if (!circleShaderGroup) { continue; } const auto circleShader = circleShaderGroup->getOrCreateShader(context, propertiesAsUniforms); if (!circleShader) { continue; } if (layerTweaker) { layerTweaker->setPropertiesAsUniforms(propertiesAsUniforms); } if (const auto& attr = circleVertexAttrs.add(idVertexAttribName)) { attr->setSharedRawData(bucket.sharedVertices, offsetof(CircleLayoutVertex, a1), 0, sizeof(CircleLayoutVertex), gfx::AttributeDataType::Short2); } circleBuilder = context.createDrawableBuilder("circle"); circleBuilder->setShader(std::static_pointer_cast(circleShader)); circleBuilder->setDepthType(gfx::DepthMaskType::ReadOnly); circleBuilder->setColorMode(gfx::ColorMode::alphaBlended()); circleBuilder->setCullFaceMode(gfx::CullFaceMode::disabled()); circleBuilder->setRenderPass(renderPass); circleBuilder->setVertexAttributes(std::move(circleVertexAttrs)); circleBuilder->setRawVertices({}, vertexCount, gfx::AttributeDataType::Short2); circleBuilder->setSegments( gfx::Triangles(), bucket.sharedTriangles, bucket.segments.data(), bucket.segments.size()); circleBuilder->flush(); for (auto& drawable : circleBuilder->clearDrawables()) { drawable->setTileID(tileID); drawable->setLayerTweaker(layerTweaker); auto& uniforms = drawable->mutableUniformBuffers(); uniforms.addOrReplace(idCircleInterpolateUBOName, interpBuffer); tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable)); ++stats.drawablesAdded; } } } #endif } // namespace mbgl