#include #include #include namespace mbgl { namespace vulkan { static bool hasMemoryType(const vk::PhysicalDevice& physicalDevice, const vk::MemoryPropertyFlagBits& type) { const auto& memoryProps = physicalDevice.getMemoryProperties(); for (uint32_t i = 0; i < memoryProps.memoryTypeCount; ++i) { if (memoryProps.memoryTypes[i].propertyFlags & type) { return true; } } return false; } SurfaceRenderableResource::~SurfaceRenderableResource() { // specific order swapchainFramebuffers.clear(); renderPass.reset(); swapchainImageViews.clear(); swapchainImages.clear(); swapchain.reset(); surface.reset(); depthAllocation.reset(); colorAllocations.clear(); } void SurfaceRenderableResource::initColor(uint32_t w, uint32_t h) { const uint32_t imageCount = backend.getMaxFrames(); colorAllocations.reserve(imageCount); swapchainImages.reserve(imageCount); colorFormat = vk::Format::eR8G8B8A8Unorm; extent = vk::Extent2D(w, h); const auto imageUsage = vk::ImageUsageFlags() | vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc; const auto imageCreateInfo = vk::ImageCreateInfo() .setImageType(vk::ImageType::e2D) .setFormat(colorFormat) .setExtent({w, h, 1}) .setMipLevels(1) .setArrayLayers(1) .setSamples(vk::SampleCountFlagBits::e1) .setTiling(vk::ImageTiling::eOptimal) .setUsage(imageUsage) .setSharingMode(vk::SharingMode::eExclusive) .setInitialLayout(vk::ImageLayout::eUndefined); VmaAllocationCreateInfo allocCreateInfo = {}; allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; allocCreateInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; for (uint32_t i = 0; i < imageCount; ++i) { colorAllocations.push_back(std::make_unique(backend.getAllocator())); auto& colorAllocation = colorAllocations.back(); if (!colorAllocation->create(allocCreateInfo, imageCreateInfo)) { mbgl::Log::Error(mbgl::Event::Render, "Vulkan color texture allocation failed"); } swapchainImages.push_back(colorAllocation->image); } } void SurfaceRenderableResource::initSwapchain(uint32_t w, uint32_t h, vk::PresentModeKHR presentMode) { const auto& physicalDevice = backend.getPhysicalDevice(); const auto& device = backend.getDevice(); const std::vector& formats = physicalDevice.getSurfaceFormatsKHR(surface.get()); const auto& formatIt = std::find_if(formats.begin(), formats.end(), [](const vk::SurfaceFormatKHR& format) { return (format.format == vk::Format::eB8G8R8A8Unorm || format.format == vk::Format::eR8G8B8A8Unorm) && format.colorSpace == vk::ColorSpaceKHR::eSrgbNonlinear; }); if (formatIt == formats.end()) throw std::runtime_error("No suitable swapchain format found"); // only vk::PresentModeKHR::eFifo (vsync on) is guaranteed if (presentMode != vk::PresentModeKHR::eFifo) { const std::vector& presentModes = physicalDevice.getSurfacePresentModesKHR(surface.get()); if (std::find(presentModes.begin(), presentModes.end(), presentMode) == presentModes.end()) { mbgl::Log::Error( mbgl::Event::Render, "Requested PresentModeKHR not available (" + std::to_string(static_cast(presentMode)) + ")"); presentMode = vk::PresentModeKHR::eFifo; } } // pick surface size const vk::SurfaceCapabilitiesKHR& capabilities = physicalDevice.getSurfaceCapabilitiesKHR(surface.get()); if (capabilities.currentExtent.width != std::numeric_limits::max()) { extent = capabilities.currentExtent; } else { // update values based on surface limits extent.width = std::min(std::max(w, capabilities.minImageExtent.width), capabilities.maxImageExtent.width); extent.height = std::min(std::max(h, capabilities.minImageExtent.height), capabilities.maxImageExtent.height); } uint32_t swapchainImageCount = capabilities.minImageCount + 1; // check surface limits (0 is unlimited) if (capabilities.maxImageCount > 0) swapchainImageCount = std::min(swapchainImageCount, capabilities.maxImageCount); auto swapchainCreateInfo = vk::SwapchainCreateInfoKHR() .setSurface(surface.get()) .setMinImageCount(swapchainImageCount) .setImageFormat(formatIt->format) .setImageColorSpace(formatIt->colorSpace) .setPresentMode(presentMode) .setImageExtent(extent) .setImageArrayLayers(1) .setImageUsage(vk::ImageUsageFlagBits::eColorAttachment); int32_t graphicsQueueIndex = backend.getGraphicsQueueIndex(); int32_t presentQueueIndex = backend.getPresentQueueIndex(); if (graphicsQueueIndex != presentQueueIndex) { // TODO if this scenario is widespread and performance is a problem (shouldn't be the case on most hardware) // rework to vk::SharingMode::eExclusive + queue ownership swapchainCreateInfo.setImageSharingMode(vk::SharingMode::eConcurrent); const std::array queueIndices = {static_cast(graphicsQueueIndex), static_cast(presentQueueIndex)}; swapchainCreateInfo.setQueueFamilyIndices(queueIndices); } else { swapchainCreateInfo.setImageSharingMode(vk::SharingMode::eExclusive); } swapchainCreateInfo.setPreTransform(vk::SurfaceTransformFlagBitsKHR::eIdentity); swapchainCreateInfo.setClipped(VK_TRUE); if (capabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::eInherit) { swapchainCreateInfo.setCompositeAlpha(vk::CompositeAlphaFlagBitsKHR::eInherit); } else { swapchainCreateInfo.setCompositeAlpha(vk::CompositeAlphaFlagBitsKHR::eOpaque); } // update this when recreating swapchainCreateInfo.setOldSwapchain(vk::SwapchainKHR(swapchain.get())); swapchain = device->createSwapchainKHRUnique(swapchainCreateInfo); swapchainImages = device->getSwapchainImagesKHR(swapchain.get()); colorFormat = swapchainCreateInfo.imageFormat; extent = swapchainCreateInfo.imageExtent; } void SurfaceRenderableResource::initDepthStencil() { const auto& physicalDevice = backend.getPhysicalDevice(); const auto& device = backend.getDevice(); // check for depth format support const std::vector formats = { vk::Format::eD24UnormS8Uint, vk::Format::eD32SfloatS8Uint, vk::Format::eD16UnormS8Uint, }; const auto& formatIt = std::find_if(formats.begin(), formats.end(), [&](const auto& format) { const auto& formatProps = physicalDevice.getFormatProperties(format); return formatProps.optimalTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment; }); if (formatIt == formats.end()) { mbgl::Log::Error(mbgl::Event::Render, "Depth/Stencil format not available"); return; } depthFormat = *formatIt; const bool hasLazyMemory = hasMemoryType(physicalDevice, vk::MemoryPropertyFlagBits::eLazilyAllocated); const auto memoryUsage = hasLazyMemory ? VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED : VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; const auto imageUsage = vk::ImageUsageFlags() | vk::ImageUsageFlagBits::eDepthStencilAttachment | vk::ImageUsageFlagBits::eTransientAttachment; const auto imageCreateInfo = vk::ImageCreateInfo() .setImageType(vk::ImageType::e2D) .setFormat(depthFormat) .setExtent({extent.width, extent.height, 1}) .setMipLevels(1) .setArrayLayers(1) .setSamples(vk::SampleCountFlagBits::e1) .setTiling(vk::ImageTiling::eOptimal) .setUsage(imageUsage) .setSharingMode(vk::SharingMode::eExclusive) .setInitialLayout(vk::ImageLayout::eUndefined); VmaAllocationCreateInfo allocCreateInfo = {}; allocCreateInfo.usage = memoryUsage; allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; depthAllocation = std::make_unique(backend.getAllocator()); if (!depthAllocation->create(allocCreateInfo, imageCreateInfo)) { mbgl::Log::Error(mbgl::Event::Render, "Vulkan depth texture allocation failed"); return; } const auto imageViewCreateInfo = vk::ImageViewCreateInfo() .setImage(depthAllocation->image) .setViewType(vk::ImageViewType::e2D) .setFormat(depthFormat) .setComponents(vk::ComponentMapping()) // defaults to vk::ComponentSwizzle::eIdentity .setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1)); depthAllocation->imageView = device->createImageViewUnique(imageViewCreateInfo); backend.setDebugName(vk::Image(depthAllocation->image), "SwapchainDepthImage"); backend.setDebugName(depthAllocation->imageView.get(), "SwapchainDepthImageView"); } void SurfaceRenderableResource::swap() { auto& context = static_cast(backend.getContext()); context.submitFrame(); } const vk::Image SurfaceRenderableResource::getAcquiredImage() const { if (surface) { return swapchainImages[acquiredImageIndex]; } return colorAllocations[acquiredImageIndex]->image; } void SurfaceRenderableResource::init(uint32_t w, uint32_t h) { if (surface) { initSwapchain(w, h); } else { initColor(w, h); } const auto& device = backend.getDevice(); // create swapchain image views swapchainImageViews.reserve(swapchainImages.size()); auto imageViewCreateInfo = vk::ImageViewCreateInfo() .setViewType(vk::ImageViewType::e2D) .setFormat(colorFormat) .setComponents(vk::ComponentMapping()) // defaults to vk::ComponentSwizzle::eIdentity .setSubresourceRange({vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}); for (const auto& image : swapchainImages) { imageViewCreateInfo.setImage(image); swapchainImageViews.push_back(device->createImageViewUnique(imageViewCreateInfo)); const size_t index = swapchainImageViews.size() - 1; backend.setDebugName(vk::Image(image), "SwapchainImage_" + std::to_string(index)); backend.setDebugName(vk::Image(image), "SwapchainImageView_" + std::to_string(index)); } // depth resources initDepthStencil(); // create render pass const auto colorLayout = surface ? vk::ImageLayout::ePresentSrcKHR : vk::ImageLayout::eTransferSrcOptimal; const auto colorAttachment = vk::AttachmentDescription(vk::AttachmentDescriptionFlags()) .setFormat(colorFormat) .setSamples(vk::SampleCountFlagBits::e1) .setLoadOp(vk::AttachmentLoadOp::eClear) .setStoreOp(vk::AttachmentStoreOp::eStore) .setStencilLoadOp(vk::AttachmentLoadOp::eDontCare) .setStencilStoreOp(vk::AttachmentStoreOp::eDontCare) .setInitialLayout(vk::ImageLayout::eUndefined) .setFinalLayout(colorLayout); const vk::AttachmentReference colorAttachmentRef(0, vk::ImageLayout::eColorAttachmentOptimal); const auto depthAttachment = vk::AttachmentDescription() .setFormat(depthFormat) .setSamples(vk::SampleCountFlagBits::e1) .setLoadOp(vk::AttachmentLoadOp::eClear) .setStoreOp(vk::AttachmentStoreOp::eDontCare) .setStencilLoadOp(vk::AttachmentLoadOp::eClear) .setStencilStoreOp(vk::AttachmentStoreOp::eDontCare) .setInitialLayout(vk::ImageLayout::eUndefined) .setFinalLayout(vk::ImageLayout::eDepthStencilAttachmentOptimal); const vk::AttachmentReference depthAttachmentRef(1, vk::ImageLayout::eDepthStencilAttachmentOptimal); const auto subpass = vk::SubpassDescription() .setPipelineBindPoint(vk::PipelineBindPoint::eGraphics) .setColorAttachmentCount(1) .setColorAttachments(colorAttachmentRef) .setPDepthStencilAttachment(&depthAttachmentRef); const auto subpassSrcStageMask = vk::PipelineStageFlags() | vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eLateFragmentTests; const auto subpassDstStageMask = vk::PipelineStageFlags() | vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests; const auto subpassSrcAccessMask = vk::AccessFlags() | vk::AccessFlagBits::eDepthStencilAttachmentWrite; const auto subpassDstAccessMask = vk::AccessFlags() | vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eDepthStencilAttachmentWrite; const auto subpassDependency = vk::SubpassDependency() .setSrcSubpass(VK_SUBPASS_EXTERNAL) .setDstSubpass(0) .setSrcStageMask(subpassSrcStageMask) .setDstStageMask(subpassDstStageMask) .setSrcAccessMask(subpassSrcAccessMask) .setDstAccessMask(subpassDstAccessMask); const std::array attachments = {colorAttachment, depthAttachment}; const auto renderPassCreateInfo = vk::RenderPassCreateInfo().setAttachments(attachments).setSubpasses(subpass).setDependencies(subpassDependency); renderPass = device->createRenderPassUnique(renderPassCreateInfo); // create swapchain framebuffers swapchainFramebuffers.reserve(swapchainImageViews.size()); auto framebufferCreateInfo = vk::FramebufferCreateInfo() .setRenderPass(renderPass.get()) .setAttachmentCount(2) .setWidth(extent.width) .setHeight(extent.height) .setLayers(1); for (const auto& imageView : swapchainImageViews) { const std::array imageViews = {imageView.get(), depthAllocation->imageView.get()}; framebufferCreateInfo.setAttachments(imageViews); swapchainFramebuffers.push_back(device->createFramebufferUnique(framebufferCreateInfo)); } } void SurfaceRenderableResource::recreateSwapchain() { if (!surface) return; backend.getDevice()->waitIdle(); swapchainFramebuffers.clear(); renderPass.reset(); swapchainImageViews.clear(); swapchainImages.clear(); init(extent.width, extent.height); } const vk::UniqueFramebuffer& SurfaceRenderableResource::getFramebuffer() const { return swapchainFramebuffers[acquiredImageIndex]; } } // namespace vulkan } // namespace mbgl