layout (std140) uniform FillEvaluatedPropsUBO { highp vec4 u_color; highp vec4 u_outline_color; highp float u_opacity; highp float u_fade; highp float u_from_scale; highp float u_to_scale; }; #pragma mapbox: define highp vec4 color #pragma mapbox: define lowp float opacity void main() { #pragma mapbox: initialize highp vec4 color #pragma mapbox: initialize lowp float opacity fragColor = color * opacity; #ifdef OVERDRAW_INSPECTOR fragColor = vec4(1.0); #endif }