#ifndef LLMR_PLATFORM_IOS #define LLMR_PLATFORM_IOS #include #include #include namespace llmr { extern const char *kTileURL; extern const char *kSpriteURL; namespace platform { // Restarts painting. This could for example trigger the event loop of the controlling application. void restart(); class Request; struct Response { int16_t code = -1; std::string body; }; // Makes an HTTP request of a URL on a background thread, calls a function with the results on the same thread, and finally calls a callback function on the main thread. Returns a cancellable request. Request *request_http(std::string url, std::function background_function, std::function foreground_callback); // Cancels an HTTP request. void cancel_request_http(Request *request); // Returns a relative timestamp in seconds. This value must be monotonic. double time(); } } #endif