name: node-ci on: workflow_dispatch: push: branches: - main - topic/drawable - node-*.*.x tags: - "node-*" paths: - CMakeLists.txt - "platform/linux/**" - "platform/default/**" - "platform/node/**" - "platform/windows/**" - "platform/darwin/**" - "platform/macos/**" - "platform/ios/platform/darwin/**" - "platform/ios/platform/macos/**" - ".github/workflows/node-ci.yml" - "bin/**" - "expression-test/**" - "include/**" - "metrics/**" - "render-test/**" - "scripts/**" - "src/**" - "test/**" - "vendor/**" - ".gitmodules" - "!**/*.md" - "package.json" - "package-lock.json" pull_request: branches: - "*" paths: - CMakeLists.txt - "platform/linux/**" - "platform/default/**" - "platform/node/**" - "platform/windows/**" - "platform/darwin/**" - "platform/macos/**" - "platform/ios/platform/darwin/**" - "platform/ios/platform/macos/**" - ".github/workflows/node-ci.yml" - "bin/**" - "expression-test/**" - "include/**" - "metrics/**" - "render-test/**" - "scripts/**" - "src/**" - "test/**" - "vendor/**" - ".gitmodules" - "!**/*.md" - "package.json" - "package-lock.json" concurrency: # cancel jobs on PRs only group: ${{ github.workflow }}-${{ github.ref }} cancel-in-progress: ${{ github.ref != 'refs/heads/main' }} jobs: test: runs-on: ${{ matrix.runs-on }} strategy: fail-fast: false matrix: include: - runs-on: ubuntu-24.04 arch: x86_64 - runs-on: ubuntu-24.04-arm arch: arm64 - runs-on: macos-15-intel arch: x86_64 - runs-on: macos-15 arch: arm64 - runs-on: windows-2022 arch: x86_64 - runs-on: windows-11-arm arch: arm64 continue-on-error: true env: BUILDTYPE: "Release" defaults: run: working-directory: ./ shell: bash steps: - if: runner.os == 'Windows' run: git config --global core.longpaths true - name: Checkout uses: actions/checkout@9c091bb21b7c1c1d1991bb908d89e4e9dddfe3e0 # v7.0.0 with: submodules: recursive persist-credentials: false - name: Get OS Architecture if: runner.os == 'macOS' || runner.os == 'Linux' run: uname -m - name: Install dependencies (MacOS) if: runner.os == 'macOS' env: HOMEBREW_NO_AUTO_UPDATE: 1 HOMEBREW_NO_INSTALL_CLEANUP: 1 run: | brew list ccache || brew install ccache brew list ninja || brew install ninja brew list pkg-config || brew install pkg-config brew list glfw || brew install glfw brew list libuv || brew install libuv - name: Install dependencies (Linux) if: runner.os == 'Linux' env: DEBIAN_FRONTEND: noninteractive run: | sudo apt-get update sudo apt-get install -y \ ccache \ ninja-build \ pkg-config \ xvfb \ libcurl4-openssl-dev \ libglfw3-dev \ libuv1-dev \ libjpeg-dev \ libpng-dev \ libwebp-dev /usr/sbin/update-ccache-symlinks - name: Use Node.js from nvmrc uses: actions/setup-node@48b55a011bda9f5d6aeb4c2d9c7362e8dae4041e # v6.4.0 with: node-version-file: 'platform/node/.nvmrc' - name: npm ci working-directory: platform/node run: npm ci --ignore-scripts - name: Set up msvc dev cmd (Windows x64) if: runner.os == 'Windows' && matrix.arch == 'x86_64' uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0 - name: Set up msvc dev cmd (Windows ARM64) if: runner.os == 'Windows' && matrix.arch == 'arm64' uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0 with: arch: amd64_arm64 - name: Test VSCMD_ARG_TGT_ARCH Environment if: runner.os == 'Windows' run: | echo "VSCMD_ARG_TGT_ARCH=%VSCMD_ARG_TGT_ARCH%" shell: cmd - name: cmake version run: | cmake --version - name: Set up ccache (MacOS/Linux) if: runner.os == 'MacOS' || runner.os == 'Linux' uses: hendrikmuhs/ccache-action@d62db5f07c26379fc4b4e0916f098a92573c3b03 # v1.2.23 with: key: ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.sha }} restore-keys: | ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }} ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }} ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }} ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }} - name: Set up ccache (Windows) if: runner.os == 'Windows' uses: hendrikmuhs/ccache-action@d62db5f07c26379fc4b4e0916f098a92573c3b03 # v1.2.23 with: variant: "sccache" key: ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.sha }} restore-keys: | ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }} ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }} ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }} ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }} - name: Cache cmake-node-module deps uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0 with: # downloaded with platform/node/cmake/module.cmake path: build/headers key: ${{ runner.os }}-${{ runner.arch }}-cmake-node-module-deps-${{ hashFiles('platform/node/.nvmrc') }} - name: Configure maplibre-native (MacOS) if: runner.os == 'macOS' run: | cmake --preset macos-metal-node -DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }} - name: Configure maplibre-native (Linux) if: runner.os == 'Linux' run: | cmake --preset linux-opengl-node -DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }} - name: Get vcpkg commit id if: runner.os == 'Windows' shell: pwsh run: | $vcpkg_commit_id = ($(git submodule status .\platform\windows\vendor\vcpkg).Trim() -split ' ')[0] Add-Content -Path $env:GITHUB_ENV -Value "VCPKG_COMMIT_ID=${vcpkg_commit_id}" - name: Restore vcpkg binary cache if: runner.os == 'Windows' uses: actions/cache/restore@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0 with: path: ${{ github.workspace }}\platform\windows\vendor\vcpkg\archives key: vcpkg-${{ env.VCPKG_COMMIT_ID }} - name: Configure maplibre-native (Windows x64) if: runner.os == 'Windows' && matrix.arch == 'x86_64' shell: pwsh env: VCPKG_INSTALL_OPTIONS: "--debug" VCPKG_BINARY_SOURCES: "clear;files,${{ github.workspace }}\\platform\\windows\\vendor\\vcpkg\\archives,readwrite" run: | cmake --preset windows-opengl-node -DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }} - name: Configure maplibre-native (Windows arm64) if: runner.os == 'Windows' && matrix.arch == 'arm64' shell: pwsh env: VCPKG_INSTALL_OPTIONS: "--debug" VCPKG_BINARY_SOURCES: "clear;files,${{ github.workspace }}\\platform\\windows\\vendor\\vcpkg\\archives,readwrite" run: | cmake --preset windows-arm64-opengl-node -DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }} - name: Build maplibre-native (MacOS/Linux) if: runner.os == 'macOS' || runner.os == 'Linux' run: | cmake --build build -j "$(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null)" - name: Build maplibre-native (Windows) if: runner.os == 'Windows' run: | cmake --build build - name: Run render tests on macOS id: render_tests if: runner.os == 'macOS' continue-on-error: true run: ./build/mbgl-render-test-runner --manifestPath metrics/macos-xcode11-release-style.json - name: Upload render test artifacts (MacOS) if: runner.os == 'MacOS' && steps.render_tests.outcome == 'failure' uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1 with: name: render-query-test-results_${{ runner.os }}_${{ matrix.arch }} path: metrics/macos-xcode11-release-style.html if-no-files-found: ignore - name: Fail macOS render tests when required if: runner.os == 'macOS' && steps.render_tests.outcome == 'failure' && runner.arch != 'X64' run: exit 1 - name: Test (Linux) working-directory: platform/node if: runner.os == 'Linux' run: xvfb-run --auto-servernum npm test - name: Test (MacOS) if: runner.os == 'macOS' continue-on-error: true # flaky on CI working-directory: platform/node run: npm test - name: Test (Windows x64) if: runner.os == 'Windows' && matrix.arch == 'x86_64' shell: pwsh working-directory: platform/node env: LIBGL_ALWAYS_SOFTWARE: true GALLIUM_DRIVER: llvmpipe run: | (Invoke-WebRequest https://api.github.com/repos/pal1000/mesa-dist-win/releases -Headers @{ Authorization = ('Bearer {0}' -f '${{ secrets.GITHUB_TOKEN }}') } | ConvertFrom-Json)[0].assets | Where-Object name -match 'mesa3d-.+-release-msvc\.7z' | foreach { Invoke-WebRequest $_.browser_download_url -OutFile mesa3d.7z } & 'C:\Program Files\7-Zip\7z.exe' e -olib\node-v147 .\mesa3d.7z x64\opengl32.dll x64\libgallium_wgl.dll x64\libGLESv2.dll npm test - name: Test (Windows ARM64) if: runner.os == 'Windows' && matrix.arch == 'arm64' shell: pwsh working-directory: platform/node env: LIBGL_ALWAYS_SOFTWARE: true GALLIUM_DRIVER: llvmpipe run: | (Invoke-WebRequest https://api.github.com/repos/mmozeiko/build-mesa/releases -Headers @{ Authorization = ('Bearer {0}' -f '${{ secrets.GITHUB_TOKEN }}') } | ConvertFrom-Json)[0].assets | Where-Object name -match 'mesa-llvmpipe-arm64-.+\.7z' | foreach { Invoke-WebRequest $_.browser_download_url -OutFile mesa3d.7z } & 'C:\Program Files\7-Zip\7z.exe' e -olib\node-v147 .\mesa3d.7z opengl32.dll libGLESv2.dll npm test # On PRs make sure that the npm package can be packaged. - name: Pack working-directory: platform/node run: | npm pack --dry-run