#ifndef LLMR_MAP_TRANSFORM #define LLMR_MAP_TRANSFORM #include #include #include #include namespace llmr { struct box; class tile; class transform { public: transform(); // Animations bool needsAnimation() const; void updateAnimations(); // Relative changes void moveBy(double dx, double dy); void scaleBy(double ds, double cx, double cy); void rotateBy(double cx, double cy, double sx, double sy, double ex, double ey); // Absolute changes void setScale(double scale); void setAngle(double angle, double duration = 0); void setZoom(double zoom); void setLonLat(double lon, double lat); // Getters void matrixFor(float matrix[16], const vec3& id) const; int32_t getZoom() const; double getScale() const; double getAngle() const; void getLonLat(double& lon, double& lat) const; // Temporary void mapCornersToBox(uint32_t z, box& b) const; private: double pixel_x() const; double pixel_y() const; public: uint32_t width; uint32_t height; private: double x, y; // pixel values of the map center in the current scale double angle; double scale; double min_scale, max_scale; // tile size const int32_t size = 512; // cache values for spherical mercator math double zc, Bc, Cc; std::forward_list animations; }; } #endif