#include #include #include #include #include #include #include #include #include #include using namespace llmr; Source::Source(Map &map, Painter &painter, Texturepool &texturepool, const char *url, Source::Type type, std::vector zooms, uint32_t tile_size, uint32_t min_zoom, uint32_t max_zoom, bool enabled) : enabled(enabled), map(map), painter(painter), texturepool(texturepool), type(type), zooms(zooms), url(url), tile_size(tile_size), min_zoom(min_zoom), max_zoom(max_zoom) {} bool Source::update() { return updateTiles(); } void Source::prepare_render(const TransformState &transform, bool is_baselayer) { if (!enabled) return; uint8_t i = 1; for (Tile& tile : tiles) { if (tile.data && tile.data->state == TileData::State::parsed) { transform.matrixFor(tile.matrix, tile.id); matrix::multiply(tile.matrix, painter.projMatrix, tile.matrix); tile.clip_id = i++; if (is_baselayer) { painter.drawClippingMask(tile.matrix, tile.clip_id); } } } } void Source::render(time animationTime) { if (!enabled) return; for (const Tile& tile : tiles) { if (tile.data && tile.data->state == TileData::State::parsed) { if (type == Type::raster) { std::shared_ptr raster = tile.data->raster; if (raster && !raster->textured) { raster->setTexturepool(&texturepool); raster->beginFadeInAnimation(); } if (raster && raster->needsAnimation()) { raster->updateAnimations(animationTime); } } painter.render(tile); } } } TileData::State Source::hasTile(const Tile::ID& id) { for (const Tile& tile : tiles) { if (tile.id == id && tile.data) { return tile.data->state; } } return TileData::State::invalid; } TileData::State Source::addTile(const Tile::ID& id) { const TileData::State state = hasTile(id); if (state != TileData::State::invalid) { return state; } tiles.emplace_front(id); Tile& new_tile = tiles.front(); // We couldn't find the tile in the list. Create a new one. // Try to find the associated TileData object. const Tile::ID normalized_id = id.normalized(); auto it = std::find_if(tile_data.begin(), tile_data.end(), [normalized_id](const std::weak_ptr& tile_data) { return !tile_data.expired() && tile_data.lock()->id == normalized_id; }); if (it != tile_data.end()) { // Create a shared_ptr handle. Note that this might be empty! new_tile.data = it->lock(); } if (new_tile.data && new_tile.data->state == TileData::State::obsolete) { // Do not consider the tile if it's already obsolete. new_tile.data.reset(); } if (!new_tile.data) { // If we don't find working tile data, we're just going to load it. std::string formed_url; if (type == Source::Type::vector) { formed_url = util::sprintf<256>(url, normalized_id.z, normalized_id.x, normalized_id.y); } else { formed_url = util::sprintf<256>(url, normalized_id.z, normalized_id.x, normalized_id.y, (map.getState().getPixelRatio() > 1.0 ? "@2x" : "")); } new_tile.data = std::make_shared(normalized_id, map, formed_url, (type == Source::Type::raster)); new_tile.data->request(); tile_data.push_front(new_tile.data); } return new_tile.data->state; } /** * Recursively find children of the given tile that are already loaded. * * @param id The tile ID that we should find children for. * @param maxCoveringZoom The maximum zoom level of children to look for. * @param retain An object that we add the found tiles to. * * @return boolean Whether the children found completely cover the tile. */ bool Source::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list& retain) { bool complete = true; int32_t z = id.z; auto ids = id.children(z + 1); for (const Tile::ID& child_id : ids) { const TileData::State state = hasTile(child_id); if (state == TileData::State::parsed) { retain.emplace_front(child_id); } else { complete = false; if (z < maxCoveringZoom) { // Go further down the hierarchy to find more unloaded children. findLoadedChildren(child_id, maxCoveringZoom, retain); } } } return complete; } /** * Find a loaded parent of the given tile. * * @param id The tile ID that we should find children for. * @param minCoveringZoom The minimum zoom level of parents to look for. * @param retain An object that we add the found tiles to. * * @return boolean Whether a parent was found. */ bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list& retain) { for (int32_t z = id.z - 1; z >= minCoveringZoom; --z) { const Tile::ID parent_id = id.parent(z); const TileData::State state = hasTile(parent_id); if (state == TileData::State::parsed) { retain.emplace_front(parent_id); return true; } } return false; } bool Source::updateTiles() { bool changed = false; // Figure out what tiles we need to load int32_t zoom = map.getState().getIntegerZoom(); if (zoom > max_zoom) zoom = max_zoom; if (zoom < min_zoom) zoom = min_zoom; int32_t max_covering_zoom = zoom + 1; if (max_covering_zoom > max_zoom) max_covering_zoom = max_zoom; int32_t min_covering_zoom = zoom - 10; if (min_covering_zoom < min_zoom) min_covering_zoom = min_zoom; // Map four viewport corners to pixel coordinates box box = map.getState().cornersToBox(zoom); // Performs a scanline algorithm search that covers the rectangle of the box // and sorts them by proximity to the center. std::forward_list required = covering_tiles(zoom, box); // Retain is a list of tiles that we shouldn't delete, even if they are not // the most ideal tile for the current viewport. This may include tiles like // parent or child tiles that are *already* loaded. std::forward_list retain(required); // Add existing child/parent tiles if the actual tile is not yet loaded for (const Tile::ID& id : required) { const TileData::State state = addTile(id); if (state != TileData::State::parsed) { // if (use_raster && (transform.rotating || transform.scaling || transform.panning)) // break; // The tile we require is not yet loaded. Try to find a parent or // child tile that we already have. // First, try to find existing child tiles that completely cover the // missing tile. bool complete = findLoadedChildren(id, max_covering_zoom, retain); // Then, if there are no complete child tiles, try to find existing // parent tiles that completely cover the missing tile. if (!complete) { findLoadedParent(id, min_covering_zoom, retain); } } if (state == TileData::State::initial) { changed = true; } } // Remove tiles that we definitely don't need, i.e. tiles that are not on // the required list. std::forward_list retain_data; tiles.remove_if([&retain, &retain_data, &changed](const Tile & tile) { bool obsolete = std::find(retain.begin(), retain.end(), tile.id) == retain.end(); if (obsolete) { changed = true; } else { retain_data.push_front(tile.data->id); } return obsolete; }); // Sort tiles by zoom level, front to back. // We're painting front-to-back, so we want to draw more detailed tiles first // before filling in other parts with lower zoom levels. tiles.sort([](const Tile & a, const Tile & b) { return a.id.z > b.id.z; }); // Remove all the expired pointers from the list. tile_data.remove_if([&retain_data](const std::weak_ptr& tile_data) { const std::shared_ptr tile = tile_data.lock(); if (!tile) { return true; } bool obsolete = std::find(retain_data.begin(), retain_data.end(), tile->id) == retain_data.end(); if (obsolete) { tile->cancel(); return true; } else { return false; } }); return changed; } // Taken from polymaps src/Layer.js // https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383 struct edge { double x0 = 0, y0 = 0; double x1 = 0, y1 = 0; double dx = 0, dy = 0; edge(double x0, double y0, double x1, double y1, double dx, double dy) : x0(x0), y0(y0), x1(x1), y1(y1), dx(dx), dy(dy) {} }; typedef const std::function ScanLine; // scan-line conversion edge _edge(const llmr::vec2 a, const llmr::vec2 b) { if (a.y > b.y) { return { b.x, b.y, a.x, a.y, a.x - b.x, a.y - b.y }; } else { return { a.x, a.y, b.x, b.y, b.x - a.x, b.y - a.y }; } } // scan-line conversion void _scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) { double y0 = fmax(ymin, floor(e1.y0)), y1 = fmin(ymax, ceil(e1.y1)); // sort edges by x-coordinate if ((e0.x0 == e1.x0 && e0.y0 == e1.y0) ? (e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) : (e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0)) { std::swap(e0, e1); } // scan lines! double m0 = e0.dx / e0.dy, m1 = e1.dx / e1.dy, d0 = e0.dx > 0, // use y + 1 to compute x0 d1 = e1.dx < 0; // use y + 1 to compute x1 for (int32_t y = y0; y < y1; y++) { double x0 = m0 * fmax(0, fmin(e0.dy, y + d0 - e0.y0)) + e0.x0, x1 = m1 * fmax(0, fmin(e1.dy, y + d1 - e1.y0)) + e1.x0; scanLine(floor(x1), ceil(x0), y, ymax); } } // scan-line conversion void _scanTriangle(const llmr::vec2 a, const llmr::vec2 b, const llmr::vec2 c, int32_t ymin, int32_t ymax, ScanLine& scanLine) { edge ab = _edge(a, b); edge bc = _edge(b, c); edge ca = _edge(c, a); // sort edges by y-length if (ab.dy > bc.dy) { std::swap(ab, bc); } if (ab.dy > ca.dy) { std::swap(ab, ca); } if (bc.dy > ca.dy) { std::swap(bc, ca); } // scan span! scan span! if (ab.dy) _scanSpans(ca, ab, ymin, ymax, scanLine); if (bc.dy) _scanSpans(ca, bc, ymin, ymax, scanLine); } double Source::getZoom() const { double offset = log(util::tileSize / tile_size) / log(2); offset += (map.getState().getPixelRatio() > 1.0 ? 1 :0); return map.getState().getZoom() + offset; } std::forward_list Source::covering_tiles(int32_t zoom, const box& points) { int32_t dim = pow(2, zoom); std::forward_list tiles; bool is_raster = (type == Type::raster); double search_zoom = getZoom(); auto scanLine = [&tiles, zoom, is_raster, search_zoom](int32_t x0, int32_t x1, int32_t y, int32_t ymax) { int32_t x; if (y >= 0 && y <= ymax) { for (x = x0; x < x1; x++) { if (is_raster) { Tile::ID id = Tile::ID(zoom, x, y); auto ids = id.children(search_zoom); for (const Tile::ID& child_id : ids) { tiles.emplace_front(child_id.z, child_id.x, child_id.y); } } else { tiles.emplace_front(zoom, x, y); } } } }; // Divide the screen up in two triangles and scan each of them: // \---+ // | \ | // +---\. _scanTriangle(points.tl, points.tr, points.br, 0, dim, scanLine); _scanTriangle(points.br, points.bl, points.tl, 0, dim, scanLine); const vec2& center = points.center; tiles.sort([¢er](const Tile::ID& a, const Tile::ID& b) { // Sorts by distance from the box center return fabs(a.x - center.x) + fabs(a.y - center.y) < fabs(b.x - center.x) + fabs(b.y - center.y); }); tiles.unique(); return tiles; }